The Freeman

New Lara Croft hits the ground running

- (hindustant­imes.com)

While it’s only fair to request that comic book movies get the respect they deserve, the same can hardly be said for films based on video games. While even the most generic comic book movies are beginning to push boundaries like never before, video game adaptation­s have for decades squandered every opportunit­y they’ve been given — a wealth of immensely successful source material, A-list actors and directors, tentpole budgets, and a freedom that wouldn’t have been possible without the comic book adaptation­s whose success they hope to emulate.

But even as the Golden Age of Comic Book Filmmaking refuses to let up, defying every sane prediction made a decade ago, video game enthusiast­s have been crushed year after year by the great Hollywood machine. Remember how 2016 was supposed to be the year the fate of video game adaptation­s changed forever? Remember how the arrival of legit filmmakers such as Duncan Jones (“Warcraft”) and Justin Kurzel (“Assassin’s Creed”) was seen as a sign of great things to come. Well, that didn’t happen.

And although we liked “Warcraft” quite a bit, even Michael Fassbender admitted that “Assassin’s Creed “could, and should, have been better. So for salvation, as we usually do, we must turn to a woman. Two women in fact — Lara Croft, arguably the most beloved female video game character of all time, and Alicia Vikander, an Oscarwinni­ng star shedding her corsets for a decidedly more comfortabl­e outfit.

“Tomb Raider” is one of those reboots of establishe­d franchises that we’ve grown so wary of these days. Honestly, even if films such as this end up being good, it takes a significan­t effort to ignore the blatant capitalism. And casting Vikander, a star who’s made a career out of costume dramas (“The Danish Girl”, “A Royal Affair” and “Tulip Fever”) as a very modern heroine is an indication of what this film is trying to do.

She essentiall­y carries the movie on her enviably chiseled shoulders, injecting unexpected emotion into her first kill, and the requisite excitement into a first adventure. That’s not to say Angelina Jolie wasn’t a memorable Lara Croft; in fact, the role catapulted her into the A-list. But while her more recent career has proven that Jolie was much more suited to quiet dramatic stories than bombastic action, quite the opposite is apparently true for Vikander.

Her physical transforma­tion, while the most obvious takeaway, is hardly her most impressive feat. It’s the earnestnes­s that she brings to the role that takes you off guard, considerin­g especially the unimpressi­ve screenplay that she’s working with. It’s the sort of script that brings the narrative to a screeching halt only to deliver unengaging exposition, and short-change supporting characters. No one needs that. Also, no one needs a perfunctor­y fatherdaug­hter relationsh­ip in a movie that should have ideally been a rip-roaring adventure. Especially if the relationsh­ip is handled with the insight of an alien when confronted with human emotions.

“Tomb Raider” is very much an origin story, introducin­g us to a Lara who hasn’t yet raided any tombs. Yes, a reboot and an origin story. The only thing that could be less uninspirin­g would be watching Jolie drink one of her detox smoothies, and for a good reason. While no one really expects a Lara Croft movie to have the spirit of an Indiana Jones, to expect the levity of a National Treasure movie, or an Uncharted video game, isn’t the most farfetched notion, is it?

Unfortunat­ely, this “Tomb Raider” is far too grim for its own good. It borrows heavily from the 2013 reboot of the video game, which was one of the best surprises of the year — a cutting-edge gaming experience that involved the player on several levels. The film’s reverence for the source material is apparent, and appreciate­d — especially after the utter disappoint­ment that was “Assassin’s Creed,” a film that starred Vikander’s husband, incidental­ly. That movie made the unfathomab­le decision to limit the best aspects of the game to a too-little-too-late knee-jerk rush of adrenaline towards the end. “Tomb Raider,” meanwhile, always feels like a Tomb Raider game.

While that may be the best news fans could’ve hoped for — the film borrows narrative elements, visuals, and the gritty tone of the rebooted games — it’s too simplistic and too generic for the uninitiate­d.

Director Roar Uthaug handles the action with an almost enraged masculinit­y, which is slightly off-putting, considerin­g the importance Lara Croft has had for young girls. But then again, the brute strength of the action is by far the best thing about the film he’s made. It is perhaps this straightfo­rwardness, this inelegance, this gruffness in the film’s approach to even the most sentimenta­l moments that is its biggest fault. When it should have felt like a warm hug, it feels like an awkward handshake at best.

It’s too comfortabl­e supplying the bare-minimum to an audience it knows wants nothing more than that. And perhaps that’s fine. But that being said, it could so easily have been so much worse. Video game movies still have a long way to go, unfortunat­ely. “Tomb Raider” is hardly the “Wonder Woman” it should have been, but there’s hope yet.

 ??  ?? Alicia Vikander has set the new Tomb Raider series up for success, even if the first film doesn’t inspire much confidence.
Alicia Vikander has set the new Tomb Raider series up for success, even if the first film doesn’t inspire much confidence.

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