The Philippine Star

Game on!…

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mathematic­s. “In my company, a simple programmer won’t cut it. We need a developer who is very knowledgea­ble in physics and math. Sadly, most programmer­s don’t listen to physics or math even in high school,” said Juban. “In gaming, it’s everything.”

A promising developer will undergo training on velocity, gravity, collision, and the like. “That’s the biggest challenge. We usually get people who have the initiative to study things on their own. They usually Google it or go to a seminar. They will have to go the extra mile,” Juban explained. De La Salle- College of Saint Benilde currently offers a four- year course on game design and developmen­t, and Juban hopes that other schools will follow suit.

Those interested in working in game developmen­t but have no background in computer science or IT can consider becoming a game designer. A game design document is needed before a game is even built. “A game designer is neither a programmer nor an artist. He or she is someone who knows video games very well, gameplay, and can write very well,” Juban said. He adds that sound engineers and producers perform vital roles in the sector.

Not your typical day at the office

In road shows for the Next Wave Cities program, a project led by the Business Processing Associatio­n of the Philippine­s and the Department of Science and Technology- Informatio­n and Communicat­ions Technology Office, Juban said he usually tells the audience, “What do you think gamers do after work? We play games. During the weekend, when we want to socialize and relax, what do you think we do? We play games. We are what we do.”

There are a number of reasons why gamers are enticed to stay in this industry. “We have such a low attrition rate because when you get into a gaming company and you love playing games, why would you want to leave? It’s not a boring job.” Juban added, “You have to be very team oriented.”

The Philippine­s’ number one competitor in this industry is China, followed by Singapore, Malaysia, and Vietnam, which Juban considers the dark horse. He recalled a discussion he had with an executive from Vietnam, who said they had 10,000 game developers among a handful of companies. “We keep saying by 2015, we want 10,000 people. But now, we find that we’re aiming too low. A lot has changed,” he said.

Still, Juban expressed his commitment to the industry, “The entire video game industry is barely 30- years old, so it’s still new. I am pretty new to the gaming industry and I’m willing to bet the rest of my life in this industry.”

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