The Philippine Star

High-tech injects impetus into China’s animation industry

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SHANGHAI (Xinhua) — Hightech animation products caught the eyes at the recent China Internatio­nal Cartoon and Game Expo.

Co-hosted by China’s Ministry of Culture and Tourism and the Shanghai government, the expo has attracted over 350 companies from home and abroad.

A series of forums, designer shows and a special exhibition themed “Belt and Road” was held during the five-day event.

The latest comic books, cartoons, video games, related tourism services and publishing, and interactiv­e projects of technology were shown at the expo.

Equipped with the latest singing voice synthesize­r technology, virtual idol Luo Tianyi was “invited” to the expo to interact with visitors.

China’s animation industry has grown steadily in recent years, with the gross output value in 2017 reaching over 160 billion yuan ($24 billion).

“The animation industry has become one of the most vigorous and [high] potential industries among the cultural industries,” said Zhang Xu, vice minister of culture and tourism. “It is now playing an increasing­ly important role in our social and economic developmen­t,” Zhang said.

Sun Xiangjuan, who used to work in animation, took her child to the expo.

“My kid loves painting, and I think these hobbies may actually make her a cartoonist in the future,” Sun said. “As long as we guide our kid appropriat­ely, cartoons can have positive effects on her.”

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