NVIDIA ON MOBILE
While consoles and PCs have become established gaming platforms, the rise of the smartphone has also introduced mobile devices as a contender for the attention and interest of gamers.
NVIDIA’s Tegra 4 systems on chip (SoCs) series was announced in late )HEUuDUy WKLV yHDU, DNG WKH flDGVKLS THGUD 4 and Tegra 4i SoCs will feature custom NVIDIA GeForce graphics cores. These graphics cores mark a major improvement over the previous-generation Tegra 3.
The compute capabilities of the previous-generation Tegra 3 chip were driven by ULP (ultra low-power) GeForce graphics cores. The new GeForce graphics cores are touted to be six times more powerful than those of the Tegra 3.
Looking beyond the current Tegra 4, NVIDIA gave the 2013 GPU Technology Conference audience a sneak peek of the next generation mobile processors in the form of Logan and Parker. Logan will
be the Tegra 4’s successor and it sports a Kepler GPU which will be more powerful than the customized GPU of its predecessors.
Parker is next-in-line to Logan, and it will sport a Denver CPU with a Maxwellbased graphics core. It will also feature FinFET transistor architecture that is said to be able to conserve power, as well as have the advantage of a faster-to-market delivery that will reduce its risk of obsolescence.
Mobile processors in the horizon are panning out to be miniature PCs in their own rights. However, GPU power consumption remains a bugbear that the industry still needs to address in the mobile space. We’ve FONfiGHNFH WKDW WKLV can be achieved; the question is simply: When?