HWM (Singapore)

CGI MILESTONES IN MOVIES

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1967

Hummingbir­d

10 min animated line drawing of a hummingbir­d with over 30,000 images containing 25 motion sequences generated by computer.

1982

Star Trek II: The Wrath of Khan

First use of fractal- generated landscape in a film. A 60 second sequence showing the “Genesis effect” was created by ILM. Real-time line drawing was used with texture map compositin­g to illustrate the effect, and a new graphics technique called “Particle Systems” developed.

Part of the division that worked on the sequence would later become Pixar Animation Studios.

1982

Tron

First extensive use of 3D CGI in a movie. (15-20mins of CGI footage was shown.) The graphics were made on a computer with only 2MB of RAM and 330MB of storage.

1991

Terminator 2: Judgment Day

First realistic human movements on a CGI character. First partially computer-generated main character and first blockbuste­r move to feature multiple morphing effects. Also, first use of a personal computer to create major movie 3D effects.

1995

Toy Story

First CGI feature- length animation. The film took three years to complete, almost 30 artists to animate, and about 800 computers to work on.

1999

The Matrix

First use of CG interpolat­ion in Bullet Time effects, where the actors were surrounded by still cameras all taking pictures in succession with a fraction of a second delay between each shot. Each camera contribute­d just one frame to the video sequence, and when put together, the footage simulated a camera running at 12,000 frames per second.

2001

Final Fantasy: The Spirits Within

First feature- length digital film to be made based on photoreali­sm and live-action principles. First theatrical­ly- released film to utilize motion capture for all its actors’ actions.

2002

The Lord of the Rings: The Two Towers

First virtual actor to win an award ( Critics’ Choice Movie Awards by Andy Serkis playing Gollum), in the newly created category Best Digital Acting Performanc­e

2003 The Matrix Reloaded and Matrix Revolution­s

First use of “Universal Capture”, combining motion capture, texture capture and optical flow of pixels from a 7 camera set- up, leading to the introducti­on of realistic digital lookalikes.

2007

Transforme­rs

12.5 million polygons, 34,215 texture maps, 144,341 and over 20 Terabytes of storage were used for the production of this live-action film, with vehicles and aircraft loaned from General Motors and the u.S military to add realism.

2009

Avatar

First full- length movie using performanc­e- capture to create photo- realistic 3D characters in a fully CG 3D photo- realistic world. Only 25- 40% of the film was traditiona­l live- action, with the effects taking over a year to complete and a Petabyte (1000TB) of informatio­n to render.

2014

Mr Peabody & Sherman

More than 800 million data files were created resulting in 200 Terabytes of storage.

118,000 individual computer-generated frames and 250 billion pixels used to create the 82- minute film.

70 million render hours with the servers processing an average of 500,000 render jobs per day.

15 percent of the animation was rendered using the cloud.

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