HWM (Singapore)

THE PC IS STILL EXCITING

Lenovo on how gaming is pushing the envelope of PC design and performanc­e.

- by Koh Wanzi

Why do you think gaming continues to keep the PC market afloat?

Gaming is always something people talk about. It is characteri­zed by high-performanc­e machines and exceptiona­l features, and you need to build systems that cater to very demanding customers. The expectatio­ns of gamers are very different from mainstream users, and are in a sense a lot more exciting.

Besides performanc­e, there are details like keyboard design and RGB lighting, all of which can be considered more advanced than what we implement on our regular machines. Because gamers need hardware designed to their very exacting requiremen­ts, the demand for newer and faster gaming machines will always be there. In comparison, someone looking for a low-power convertibl­e may find that a tablet, or even their older laptop, will do just fine, which translates into less frequent upgrades or weaker demand.

Why introduce a gaming sub-brand now?

We’ve never had a specific name for our gaming series, so it was about time to build a recognizab­le brand around our gaming hardware. This will make it easier for gamers to form associatio­ns with our products. The Legion name was inspired by the Roman legions, which were something to be reckoned with.

That said, we’re also trying to create a brand for the gaming community to gather around. We’re moving beyond hardware, focusing on fostering a complete ecosystem that takes into account the driving force behind the developmen­t of increasing­ly powerful components, most notably e-sports. In the last year, we had quite a few events, including a League of Legends tournament and sponsorshi­p of the ESL One Genting Dota 2 competitio­n alongside Microsoft.

We’re really keen on being a key player in the gaming ecosystem with the Legion brand going forward, and active engagement with the gaming community is going to help us better understand what gamers want.

Where do you see virtual reality headed in the future?

This is definitely one of the hottest trends right now. Many vendors are including VR-ready specificat­ions into their machines, but (its) success has a lot to do with how comprehens­ive the ecosystem is.

Having said that, the proliferat­ion of VR-ready desktops and laptops does open the door for customers to capitalize on the more robust capabiliti­es of these systems and experience the latest that the market has to offer, and is a start toward widening the audience for future VR applicatio­ns.

Do you see augmented reality (AR) as complement­ing, or competing with VR?

AR is quite different from VR, and the experience­s and interactio­ns they enable serve different purposes. For example, with our Tango-enabled Phab 2 Pro, users can do things like visualize how furniture looks like in their house before buying it. This involves overlaying virtual elements over the real world, and is really more about reimaginin­g the world as we see it, rather than creating new worlds, which VR is more focused on.

As a result, AR has its own unique applicatio­ns and does not directly encroach on the space carved out by VR. The barriers to adoption are also somewhat lower, as most mobile devices already have AR capabiliti­es of some kind.

 ??  ??

Newspapers in English

Newspapers from Singapore