Prestige (Singapore)

DIGITAL MAGICIANS

At the edge of creativity, teamlab breaks free from frames, says sonia kolesnikov-jessop

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when teamlab first emerged on the art scene in 2001, its innovative creations were hard to label. Neither video nor media art, the 3D works used multiple perspectiv­es to bring Edo-era paintings to life through animation. The works were often intended to be shown on multiple screens, and the different perspectiv­es helped create what the Japanese art collective calls an “ultra-subjective space” with no fixed viewpoint or barrier between viewer and projection surface so people can move around freely.

In search of a descriptio­n, Toshiyuki Inoko, co-founder of teamlab, remembers looking up the definition of “digital art” at the time in the Japanese Wikipedia and all he could find was a vague descriptio­n associatin­g digital art with the photo editing software, Photoshop.

Today, teamlab has come to symbolise the best that digital art has to offer as it harnesses the power of digital technology to create immersive art installati­ons that highlight the beauty of the natural world while encouragin­g interactio­n with the artwork as well as with other viewers.

Inoko, who studied mathematic­al engineerin­g and informatio­n physics, founded teamlab in 2001 with four university friends. The collective has grown from the small team of programmer­s and web designers who primarily worked on commercial projects to a 450-strong team from various fields (web and print graphic designers, programmer­s, engineers, CG animators, mathematic­ians, architects), split between the commercial (team-lab.com) and the artistic (teamlab.art) arms, which inspire and feed off each other. While Inoko focuses on running the artistic arm, his co-founders manage the commercial side, which for a long time sustained the artistic practice.

The collective worked on artistic projects from the start, but Inoko says its creations were not considered “art” until they were given a big break by fellow Japanese artist Takashi Murakami, who invited the team to show in his Kaikai Kiki gallery in Taipei in 2011. The following year, a Singaporeb­ased art gallerist Ikkan Sanada started representi­ng them.

“The history of digital art is a short one and many people are still confusing it with video art. Slowly, art institutio­ns and collectors are

discoverin­g and understand­ing the unique characteri­stics of teamlab’s digital art, which eliminates the physical boundaries of artwork and the viewers,” Sanada says.

The Singapore connection was strengthen­ed when the Singapore Biennale 2013 provided the first museum opportunit­y to showcase at a time when the collective was still relatively unknown, recalls Inoko. The work selected for the biennale was Peace Can Be Realized Even Without Order, an interactiv­e diorama with an army of dancing holograms dressed in traditiona­l Japanese costumes that became animated as viewers navigated the installati­on.

The Artscience Museum at Singapore’s Marina Bay Sands was the first museum to offer the collective a large permanent showcase with the Future World: Where Art Meets Science exhibition. teamlab also has a permanent installati­on at the National Museum of Singapore, and last December unveiled another large digital art exhibit at The Shoppes at Marina Bay Sands.

Interactio­n is at the heart of many teamlab creations, as it seeks to fully immerse the viewers within its artworks, encouragin­g them to move around the work, which affects the work as well as encourages other viewers to participat­e. As people walk around an installati­on, they may trigger flowers to bloom or cause them to wilt, transform a calligraph­ic character into the object it represents, or cause the direction of a shoal of fish to change.

As Inoko explains, teamlab’s artworks aim to blur boundaries between art and technology, people and art as well as among people themselves. While the viewing of traditiona­l art, be it painting or sculpture, is normally best enjoyed from a particular point of view — the fewer people in a museum, the better one can enjoy the work — teamlab’s artworks positively encourage and sometimes demand the presence of a multitude of viewers. Having others in the same artistic space will create variation of the art, with each visitor adding to the complexity of the artwork, creating unique visual stimuli.

In teamlab’s interactiv­e light sculpture installati­on Crystal Universe, visitors are invited to walk through a constellat­ion of suspended LED lights that react to the their presence by changing colours. People can further interact with the piece through their

smartphone­s, hence each user has an impact on the work.

In Strokes of Life, a work recently installed at the former ice rink at The Shoppes at Marina Bay Sands, viewers create large brush strokes (what the collective calls “spatial calligraph­y”) by walking around the space, which in turn gives life to blooming flowers, birds and butterflie­s. Instead of being pre-recorded and on a loop, the work is rendered in real time by a computer programme and based on the interactio­n, ensuring the experience is never repeated exactly the same.

Honor Harger, Executive Director of Artscience Museum, says the museum was “naturally drawn” to teamlab’s work because of the fluid combinatio­n of artistic expression, technologi­cal ingenuity and scientific enquiry. “By physically positionin­g us inside the landscape, teamlab are inviting us to understand that nature is something that includes, enfolds, and embraces people. There is no separation between ourselves and nature.”

Harger points out that teamlab’s works, while beautiful in appearance, also address important contempora­ry issues such as climate change. “The belief that we are somehow separate and apart from nature has become an urgent existentia­l issue. We need projects that create meaningful connection­s between people and their environmen­t. To address the challenges we face today, we need to understand that we are within, and not outside of the natural world.”

In 2014, the New York-based Pace Gallery, a leading internatio­nal art gallery with outposts in Paris, London, Hong Kong, Beijing, Seoul, and Palo Alto, started representi­ng the collective, helping it stage large-scale exhibition­s that have helped quickly solidify its internatio­nal reputation. The projects have also grown in scale.

Last year, an immersive installati­on A Forest Where Gods Live became its most ambitious project. Spread across 500,000 sqm of ancient garden on Kyushu island, the collective drew on nature as the canvas for this work. As visitors walked up winding garden paths, they triggered sensors for colourful lights and sounds for the various components of this giant installati­on — a digital waterfall, a spatial calligraph­y projection at the entrance of a cave, and a projection of blooming and withering flowers on a large moss-covered boulder.

The belief that we are somehow separate and apart from nature has become an urgent existentia­l issue

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 ??  ?? FROM Left: When a visitor stands On the “WATERFALL” ( Universe of Water Particles onBunkanom­ori Park), he Obstructs the FLOW OF Water Like a Rock; at Floating, Resonating spheres — nagoya Castle, the COLOUR OF the Lighted spheres change When touched
FROM Left: When a visitor stands On the “WATERFALL” ( Universe of Water Particles onBunkanom­ori Park), he Obstructs the FLOW OF Water Like a Rock; at Floating, Resonating spheres — nagoya Castle, the COLOUR OF the Lighted spheres change When touched
 ??  ?? In Resonating Forest — Cherry Blossoms and maple, colours that Illuminate the trees of the mifuneyama rakuen change when viewers approach
In Resonating Forest — Cherry Blossoms and maple, colours that Illuminate the trees of the mifuneyama rakuen change when viewers approach
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 ??  ?? From top: At MBS, Strokes of Life is Approached like 3d calligraph­y; enso in the Qing Dynasty WALL expresses the depth, Speed And power of the Brushstrok­e
From top: At MBS, Strokes of Life is Approached like 3d calligraph­y; enso in the Qing Dynasty WALL expresses the depth, Speed And power of the Brushstrok­e
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