Cape Times

Sony mobile game beats Pokémon in Japan

- Bloomberg

NINTENDO might have scored a hit with the explosive debut of Pokémon Go this year. On its home turf, however, Sony has quietly dispatched its rival with a popular mobile game called Fate/Grand Order.

The game, based on an anime TV series called Fate, allows players to travel back in time and team up with historical figures such as Julius Caesar, Leonardo da Vinci and Joan of Arc to rescue humanity from disaster. While the basic version is free to play, people can pay for tokens that make it easier to add characters and speed up game play.

Fate/Grand Order has been at or near the top of Japan’s app revenue rankings all year and has been downloaded more than 7 million times since its July 2015 debut. It has made more money than Pokémon Go among Android users 104 out of 133 days this year, and 51 days on iOS devices, in the same period, according to researcher App Annie.

“In terms of the amount of money people are spending, it’s up there above Pokémon Go,” said Damian Thong, an analyst at Macquarie Group in Tokyo. “The intensity and engagement level for Fate/Grand Order is a lot higher.”

When Sony reported its latest quarterly figures last month, Sony chief financial officer Kenichiro Yoshida singled out the game at a press conference, saying “it continues to positively” contribute to the music division, where it’s based. Fate/Grand Order helped to lift Sony Music’s operating profit by 23 percent to ¥16.5 billion (R2bn). Revenue rose 8 percent to ¥150bn. The game’s success is a sign of how important Sony’s gaming and entertainm­ent businesses are for chief executive Kazuo Hirai, as the company struggles with razor-thin margins and competitio­n in television­s, cameras and other hardware. The company plans to expand its mobile games effort with more titles in more markets in the coming months.

The original Fate television series and more recent game emerged from Sony’s Aniplex studio, created in 1995 to produce anime television shows and movies. Atsuhiro Iwakami, the studio’s president, said the idea to branch out into gaming was hatched three years ago when he realised that the show’s complexity and large cast of characters lent itself well to the mechanics of mobile games.

“Sony Music was quite generous with its budget and said, why don’t you give it a shot,” Iwakami, himself a gamer and former producer on Fate, said in an interview.

Aniplex partnered with game developer Delightwor­ks and creative studio Type-Moon to produce Fate/Grand Order. Iwakami said he received little push-back from Sony, even though the game was made independen­tly from the PlayStatio­n division. About 200 people were involved in its production, he said. “Whether you look at the number of downloads or users or revenue, it has exceeded our expectatio­ns,” Iwakami said.

While mobile puzzle games such as Monster Strike and Clash Royale are also huge hits in Japan, Fate/Grand Order relies on a narrative, which has players travelling through time to days of the American Revolution or Roman Empire. While that approach has helped, it’s also proving to be a challenge because the game’s writers and producers need to keep coming up with fresh content to keep fans engaged.

“If our writers get stuck with story, the game will have to stop temporaril­y,” said Iwakami. “Even if I wanted to push the business forward and have someone else write it, I can’t.”

Like many Japanese mobile games, Fate/Grand Order makes money through the “gacha” gameplay technique, which encourages players to buy virtual items without knowing what they are until after the purchase. In 2012, regulators banned some of the tactics, which they said manipulate­d people’s emotions. Earlier this year, CyberAgent came under fire for enticing some players to spend thousands of dollars on rare ingame items.

 ?? PHOTO: BLOOMBERG ?? The Fate/Grand
Order mobile game, produced by Sony’s Aniplex, Delightwor­ks and creative studio Type-Moon, is displayed on the App store on an Apple iPhone. The game’s success has given a much-needed boost to revenue.
PHOTO: BLOOMBERG The Fate/Grand Order mobile game, produced by Sony’s Aniplex, Delightwor­ks and creative studio Type-Moon, is displayed on the App store on an Apple iPhone. The game’s success has given a much-needed boost to revenue.

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