Cape Times

Engaging, polished entertainm­ent

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HAS a culture other than ours ever produced such a wealth of apocalypti­c narratives? Will we ever grow bored with these stories?

Questions like this buzzed in my head during my 70-hour playthroug­h of Horizon Zero Dawn – the open-world RPG that fuses the allure of primitivis­m with that of futuristic technology. It is wish fulfilment of a high order: Eden 2.0 with gadgets.

Developed over five years by Guerilla Games, Sony’s Amsterdam-based internal studio best known for their Killzone first-person-shooter series Horizon is a polished piece of entertainm­ent I found easy to lose myself in. A sort-of hybrid of Far Cry and Mass Effect, it follows the adventures of Aloy, a young woman who comes of age in the distant future.

She is born into a primitive society that developed long after a cataclysmi­c event reduced mankind’s habitats to ruins. In the new world, flora and fauna flourish and the rivers run clean. Meanwhile, robots, created in the likenesses of hawks, tigers, crabs, bulls and dinosaurs roam the Earth, sharing the land with wild animals.

Before Aloy was born, the machines didn’t pose a threat to humans, but such is not the case when the game starts.

Aloy’s story traces the classic arc from outsider to supreme insider. The matriarch-led community of which she is nominally a part, the Nora, deem her an “outcast”. So when she learns about a tribal initiation contest for warriors that, were she to win, would nullify her outcast status, she commits to training for it.

After years of preparatio­n, she enters the Proving but her triumph is cut short by an ambush from a warmongeri­ng tribe that targets her. She is injured but nursed back to health.

Desperate to identify her attackers she is anointed a “seeker” by the tribe’s matriarchs. This allows her, for the first time, to wander beyond the perimeter of the Nora’s sacred homeland.

Aloy’s journey from the lands of the Nora is also one away from its religion. The Nora faithful hold technology in contempt. As Aloy makes her way through foreign lands she comes to see the Nora’s condemnati­on of technologi­cal artifacts as evidence of gross ignorance.

The storyline is not enamoured with religion, but displays a respect for acts of celebratio­n and ritual.

Horizon generally makes good use of its actors. Ashley Burch (who voiced Chloe in Life is Strange) lends Aloy an endearing warmth and scepticism, while Lance Reddick (Cedric Daniels in The Wire) delivers a typically fine performanc­e as Sylens, Aloy’s Machiavell­ian, intellectu­al companion.

Though some dialogue beats are stronger than others, I felt compelled to see Aloy’s journey through to the credits. This was in part due to how well the designers balance the story, combat, and exploratio­n sections of the game. I found the game’s environmen­ts to be noticeably well designed, varied yet harmonious.

Learning how best to adjust my tactics to take on the different robot classes was a routine I readily got used to.

One of my favourite fights involved luring enemies to a river stream where I took on as many as I could, for as long as I could. And then jumping over a waterfall like Daniel Day-Lewis in The Last of the Mohicans to escape and heal up.

Horizon Zero Dawn reminded me of a deftly engineered Hollywood movie. I wasn’t especially surprised by its plot twists, but that didn’t mean I didn’t generally enjoy it.

Let’s see if it develops into a franchise with worthwhile staying power. – The Washington Post

 ?? Picture: SONY INTERACTIV­E ENTERTAINM­ENT ?? TWO WORLDS MEET: Horizon Zero Dawn is an RPG that fuses the allure of primitivis­m with that of futuristic technology.
Picture: SONY INTERACTIV­E ENTERTAINM­ENT TWO WORLDS MEET: Horizon Zero Dawn is an RPG that fuses the allure of primitivis­m with that of futuristic technology.

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