Daily Dispatch

Ending with the story you want

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IT’S an all-too-familiar frustratio­n for film fans – wanting to yell at the character who picks up the wrong suitcase, forgets the torch batteries or assumes wrongly the killer is dead.

But the days of yelling impotently at the screen when someone does something dumb could be numbered thanks to a new generation of interactiv­e content giving the viewer control of the story.

Leading the charge is Netflix, which is conducting its first experiment in “branching narratives” with DreamWorks animated series The Adventures of Puss in Boots and stop-motion show Buddy Thunderstr­uck.

One-off episodes of both shows which dropped recently on the streaming service bring the “choose your own adventure” format seen in 1980s novels to internet TV.

Viewers are asked at various points what their character should do next, and are able to navigate to numerous possible endings by making decisions using their remote controls or touch screen devices.

Another such show, Stretch Armstrong: The Breakout – based on the 1970s US action figure – is scheduled to air on Netflix next year.

“Most of the episodes are straight, linear, traditiona­l Saturday morning cartoon-type episodes,” said Buddy Thunderstr­uck creator Ryan Wiesbrock, an executive at media company American Greetings Entertainm­ent.

“But Netflix approached, saying: ‘We’re doing this thing where we’re experiment­ing with interactiv­e television – would you guys like to get involved with that?’ And we said yes, absolutely – that sounds amazing.”

Consumers have been spoilt for choice since the 1980s when it comes to role-playing games and “choose your own adventure”-style novels, while the best video games look almost as good these days as the most sumptuous movie.

Films like Wayne’s World (1992), Sliding Doors (1998) and 28 Days Later (2002) have toyed with the idea of multiple endings but none has allowed the viewer to shape the narrative in real time.

Burbank-based Stoopid Buddy Stoodios co-founder Eric Towner, a director of Buddy Thunderstr­uck, says children’s programmin­g was the natural place to start, with youngsters already inclined to tap, touch and swipe at screens.

“Kids tend to watch things over and over anyway. The fact that they can watch it again and it can be different each time, but still living in the world of that episode, that’s a unique thing,” Towner said.

For now, Netflix is calling the whole thing an experiment but the format could go beyond children’s programmin­g if enough of its 100 million subscriber­s respond positively.

The end goal could be a House of Cards where viewers can make President Frank Underwood nuke North Korea, or The Crown, where they can have Elizabeth II abdicate.

“When you start thinking about it, and going deeper and more complex than what we’ve done here, it really starts to open things up. It’s crazy the stuff you could do,” said Towner.

The format has already produced the world’s first interactiv­e movie – Late Shift (2016) by Swiss start-up company CtrlMovie – which has played at festivals across the world. Viewers vote on the actions of the protagonis­t – leading to one of seven endings – using a smartphone app while the movie keeps rolling seamlessly for between 70 and 90 minutes. — AFP

 ??  ?? INTERACTIV­E: The world’s first truly interactiv­e movie, ‘Late Shift’ starring British actor Joe Sowerbutts and released last year, has played at festivals across the world
INTERACTIV­E: The world’s first truly interactiv­e movie, ‘Late Shift’ starring British actor Joe Sowerbutts and released last year, has played at festivals across the world

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