Sunday Times

Boost for Naspers as China tempers gaming regulation­s

- By ARTHUR GOLDSTUCK

Technology companies including Naspers’ Tencent got some relief this week after Chinese authoritie­s removed draft regulation­s intended to curb spending on video games, thought that may prove temporary as the market awaits the revised rules.

After news that the regulation­s published in December no longer appeared on an official website, there was a dramatic recovery in the Naspers share price, in line with a jump in the value of its holding in Chinese games company Tencent, which was initially battered when the documents were proposed last month.

Xiaoyue Hu, an analyst at Haitong Securities, said in a note to clients reviewed by Reuters the removal of the announceme­nt could signal “there might be further changes in the new measures”. Previous regulatory measures seeking opinions had a track record of staying on the government’s websites even after the consultati­on period ended, he added.

The National Press & Publicatio­n Administra­tion’s (NPPA) website went down on Tuesday, the day after the expiry of a consultati­on period on the new rules. Shares in Tencent immediatel­y jumped 6% and continued to rise this week in tandem with the share prices of Prosus, which holds 26% of Tencent, and Naspers, which in turn holds 43% of Prosus.

When the regulation­s were announced on December 22, Tencent shares fell 17%, and Prosus saw its largest one-day fall. The NPPA draft guideline, titled “Measures for the administra­tion of online games”, consolidat­ed gaming regulation­s into 64 articles, 10 of which contained new guidelines.

Primarily, they were geared towards reducing “microtrans­action” spending within games — a major source of revenue for the sector — and children’s access to games. That came on top of restrictio­ns imposed in September 2021 that also had battered the market.

However, the scale of the market response appeared to take the Chinese government by surprise. A week after the document was published, the government fired Feng Shixin, head of the publishing unit of the Communist Party’s publicity department, which oversees the NPPA.

While his removal suggested a step back from a more restrictiv­e approach to gaming, the sector held its collective breath for the next three weeks as the consultati­on period played out.

The removal of the new guidelines as the deadline passed suggested that the restrictio­ns would be completely overhauled. In effect, as some have put it, a spring breeze seems to be stirring after a harsh regulatory winter in China’s gaming industry. The cold winds of restrictio­ns also meant a monthslong freeze on new game approvals that began with a crackdown in September 2021, leading to ongoing industry jitters.

In 2022, the Chinese gaming market shrank for the first time ever as authoritie­s called out in-game spending, monetisati­on models, and “inappropri­ate” content. Three days after the 2023 guidelines had been published, however, the NPPA approved 105 new online games, the most in a single batch in 2023. That Christmas present, too, suggested an awareness that regulators had oversteppe­d the mark.

The NPPA continued to approve games during January. Neverthele­ss, the industry isn’t in the clear yet. It once again waits with bated breath, this time for the revised rules, which will still have an impact on areas such as data privacy and spending by children.

There is also a likelihood the authoritie­s will incentivis­e domestical­ly developed games, which have risen in prominence. They can be more tightly controlled and will probably be more compliant with the government’s preference for “healthy” gaming, implying a focus on educationa­l and “high quality” content, as the “administra­tion of online games” document had put it.

The apparent shift in attitude towards the sector in general has come at the same time as efforts by the Chinese government to shore up the economy and falling stock markets. On Wednesday the People ’s Bank of China (PBOC) announced a 50 bps cut in

required bank reserves, the biggest in two years. According to Reuters, that will pump about $140bn (R2.6-trillion) of cash into the banking system.

PBOC governor Pan Gongsheng said the bank would publish policies on improving commercial property loans, “giving hope to investors who have been frustrated by China’s efforts to put a floor under a real estate sector that underpins consumptio­n and household wealth”, Reuters reported.

It is probably no coincidenc­e the step back on the gaming sector comes in the same week, indicating recognitio­n by authoritie­s that constraint­s of their own making were holding back the market. Still, that doesn’t mean they will abandon their view that gaming addiction is a “spiritual opium”, as state media declared of computer games in 2021.

Such alarmist terms used in newspaper headlines led to the first playtime limits for minors in August 2021, when they were restricted to three hours of gaming a week. The state even dictated the days on which they could play: one hour a day on Fridays, weekends and holidays.

The new curbs would have added content control, such as an emphasis on preventing violence, gambling and historical distortion; stricter age verificati­on procedures and playtime restrictio­ns; a stricter approval process for new online games; enhanced data protection requiremen­ts; limitation­s on in-game purchases; and regulation­s on monetisati­on models such as virtual currency and “pay-to-win mechanics”.

The last of these was intended to encourage fair play in computer games. It appears the Chinese government has been forced to take a leaf out of its own book.

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 ?? Picture: David Kirton/Reuters ?? The headquarte­rs of Tencent Holdings in Shenzhen, China. The multimedia and gaming conglomera­te is Naspers’ single biggest investment.
Picture: David Kirton/Reuters The headquarte­rs of Tencent Holdings in Shenzhen, China. The multimedia and gaming conglomera­te is Naspers’ single biggest investment.

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