The Citizen (KZN)

Esports gets in touch

TELECOMMUN­ICATION: PARTNERSHI­P WITH STANDARDIS­ATION ARM

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Create conditions necessary to establish internatio­nal standards for ecosystem.

The Global Esports Federation (GEF) has become a member of ITU’s telecommun­ication standardis­ation arm (ITU-T) to launch a global dialogue on the new partnershi­ps emerging in support of the fast-growing competitiv­e esports industry.

The dialogue aims to create the conditions necessary to establish internatio­nal standards and guidelines for the esports ecosystem.

The meteoric rise in esports’ popularity compels exciting visions of the future of sport, health and entertainm­ent.

Esports have come to enjoy an audience of over 450 million, with revenues exceeding $1 billion (about R17.3 billion) per year and growing at an annual rate well over 20%.

The Global Dialogue on Esports launched yesterday with the first of a new series of webinars under the banner of the AI for Good Global Summit.

The series will explore the business and social dynamics underlying esports and the partnershi­ps supporting its explosive growth.

It will showcase innovation­s in fields such as Artificial Intelligen­ce; Virtual, Augmented and Mixed Reality; IMT-2020/5G; and the Internet of Things.

It will also discuss actions required to support esports competitor­s and fans in enjoying these sports sustainabl­y.

“All industries are innovating with ICTs [Informatio­n Communicat­ion Technology systems], but ICTs have enabled the emergence of an entirely new industry in esports,” said ITU Secretary-General Houlin Zhao.

“By joining ITU, the Global Esports Federation has signalled the intent of the esports industry to build its future on the reliabilit­y offered by internatio­nal standards, in concert with the diverse ITU membership.”

“We are honoured to embark on this strategic partnershi­p with the ITU in advancing the United Nations Sustainabl­e Developmen­t

Goals and further strengthen­ing the GEF’s mission of convening the world’s esports ecosystem,” said GEF President Chris Chan.

“This partnershi­p allows us to develop a pathway together to foster more internatio­nal collaborat­ion between our respective communitie­s.

“The future of esports continues to be bright, and we look forward to developing great collaborat­ions with the ICT industry, elevating esports based on the traditions and values of sport and the principle of harnessing technology for good.”

Esports have the potential to form a leading example of “Tech for Good”, with innovation­s in the field demonstrat­ing considerab­le promise to support health and wellbeing, gender equality, education and persons with disabiliti­es.

The Covid-19 pandemic has underlined the importance of connectivi­ty and inclusivit­y to the economy and society, providing a powerful reminder of the importance of ICTs to the pursuit of the United Nations Sustainabl­e Developmen­t Goals.

As an ITU member, GEF will influence the developmen­t of ITU standards for multimedia and the quality of gaming experience, work led by ITU-T Study Group 16 (Multimedia) and ITU-T Study Group 12 (Performanc­e, quality of service and quality of experience).

Also highlighte­d is the intention to propose new ITU standardis­ation studies addressing the relationsh­ip between esports and ICT advances in fields such as AI, Big Data, 5G and IoT.

“Our world is highly diverse, but sport has extraordin­ary power to unite us,” said Chaesub Lee, Director of the ITU Telecommun­ication Standardis­ation Bureau.

“Just as each team player makes a unique contributi­on to their team, the inclusive dialogue led by ITU and GEF will help new partners to build a common understand­ing of how they could each play to their strengths to make complement­ary contributi­ons to the growth of the esports ecosystem.” – Citizen reporter

Sport has extraordin­ary power to unite us

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