The Mercury

TENCENT FALLS FLAT Internatio­nal, Page 21

Going gets touch for Chinese Investment Holding company

- Bloomberg

TENCENT Holdings posted a fourth-quarter profit that missed analysts’ estimates amid a surge in costs and rising competitio­n in the mobile gaming market.

Net income rose 47 percent to 10.5 billion yuan (R18.9bn) in the three months to December, the Shenzhen-based company said yesterday. That compares with the 11-billion yuan average of analyst estimates compiled by Bloomberg.

Tencent is competing for users as more people shift to mobile games, which generate lower margins and have shorter lifespans than desktop titles. As its home market becomes saturated, the company needs to find new sources of growth by delivering more hits, particular­ly because its WeChat messaging service is having a tough time expanding overseas.

“Mobile gaming revenue likely softened in the fourth quarter,” Shi Jialong, a Hong Kong-based analyst at Nomura Internatio­nal, said before the earnings. Shi attributed the weakening to the company’s “intentiona­l slowdown in mobile game monetisati­on”.

The cost of revenue rose by 60 percent to 20.2 billion yuan from a year earlier. Revenue rose 44 percent to 43.9 billion yuan, compared with estimates of 44billion yuan.

Tencent’s shares fell 1.6 percent to HK$225.20 (R366) in Hong Kong before its earnings were announced.

The stock has gained 19 percent this year, compared with a 20 percent gain for New Yorklisted rival Alibaba.

Revenue from the value added services unit, which includes online games and messaging, jumped 27 percent to 29.2 billion yuan in the fourth quarter, while online advertisin­g sales climbed 45 percent to 8.3billion yuan.

Increase in the cost of revenue since last year

652.5 million.

To diversify its revenue, the company is buying content from anime, comics and novels to convert into movies and mobile games.

Although games have underpinne­d Tencent’s rise, it risks getting drawn into a political spat between China and South Korea.

The company hosts games from South Korean developers and could run foul of a Chinese boycott of goods from its Asian neighbour, in retaliatio­n for hosting a controvers­ial US missile-defence system. The approval process for new games could now take much longer, Shi said.

China’s gaming revenue market could grow 43 percent to $12.85bn (R162bn) by 2020 from last year, according to Pricewater­houseCoope­rs.

WeChat’s new “mini programs” potentiall­y pit the messaging service against Android and Apple app stores. The slimmed-down, embedded apps allow users to access services from shopping to ride-hailing without the need to download full versions of apps.

Tencent is investing in content to keep users on its platforms, adding new games and making inroads into Hollywood by funding blockbuste­rs.

It is sitting atop a plethora of intellectu­al property for anime and online novels that are distribute­d via its websites.

The company has aspiration­s to create a Marvel-like movie empire, as it competes with Alibaba for user eyeballs.

 ??  ?? Tencent’s chief executive Pony Ma at a news conference announcing the company’s results in Hong Kong.
Tencent’s chief executive Pony Ma at a news conference announcing the company’s results in Hong Kong.

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