Weekend Argus (Saturday Edition)

Ty software available for schools

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technologi­es such as 3D, virtual reality, augmented reality and mixed reality. Veative’s evergrowin­g STEM library now covers over 500 modules.”

These modules will cover subjects such as physics, chemistry, biology, maths, and languages. to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experienti­al learning,” Sangari said.

One of the VR modules covers the subject of photosynth­esis and lets the pupils use a controller to helpful for teachers as it allows them to track each student’s progress. “Virtual reality also enhances teachers’ capabiliti­es. It makes the job of teaching easier. Within VR simulation­s, teachers can track student understand­ing of the topics being taught with analytics and data reporting,” said Sangari.

“As VR encourages active participat­ion, it becomes easy for the teachers to identify possible gaps in the understand­ing of the students and attend to those issues timeously. The software allows the teacher to effortless­ly monitor, access and analyse each student’s progress, providing instant guidance and feedback. On the other hand, with integrated assessment scores, educators can bridge the learning gap and make learning fun and exciting for students.”

You can preview Veative’s VR modules at www.veative.com

 ?? PICTURE: SUPPLIED ?? ents to become active learners rather than passive recipients of informatio­n.
PICTURE: SUPPLIED ents to become active learners rather than passive recipients of informatio­n.

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