Weekend Argus (Saturday Edition)
Ty software available for schools
technologies such as 3D, virtual reality, augmented reality and mixed reality. Veative’s evergrowing STEM library now covers over 500 modules.”
These modules will cover subjects such as physics, chemistry, biology, maths, and languages. to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experiential learning,” Sangari said.
One of the VR modules covers the subject of photosynthesis and lets the pupils use a controller to helpful for teachers as it allows them to track each student’s progress. “Virtual reality also enhances teachers’ capabilities. It makes the job of teaching easier. Within VR simulations, teachers can track student understanding of the topics being taught with analytics and data reporting,” said Sangari.
“As VR encourages active participation, it becomes easy for the teachers to identify possible gaps in the understanding of the students and attend to those issues timeously. The software allows the teacher to effortlessly monitor, access and analyse each student’s progress, providing instant guidance and feedback. On the other hand, with integrated assessment scores, educators can bridge the learning gap and make learning fun and exciting for students.”
You can preview Veative’s VR modules at www.veative.com