YOU (South Africa)

SATANIC PANIC

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At the initial height of D&D’s popularity in the ’80s, conservati­ve Americans demanded the game be banned, claiming it used demons, witchcraft, voodoo, murder, rape, satanic rituals, cannibalis­m and a host of other dangerous teachings.

There were unsubstant­iated claims that young men who played it were driven to murder and suicide and organisati­ons such as Bothered about Dungeons and Dragons (BADD) lobbied for an end to the game.

“The parents involved even went so far as to send documents to the police that they had to use to question teenagers who played D&D,” says Joseph Laycock, author of the book Dangerous Games, which investigat­ed the panic.

Dr David Waldron, an Australian lecturer in history and anthropolo­gy, says people saw D&D as contradict­ory to the Bible and the teachings of the church because fantasy games usually involve things like sorcery and witchcraft.

“At the time adults also thought young people couldn’t distinguis­h between fantasy and reality,” he adds.

Ironically, many people were unaware Gary and Dave, the game creators, were themselves devout Christians. In response to the outcry, the pair removed references to “demons” and replaced them with goblins and other fantastica­l creatures.

Joe, who had a front-row seat to the hysteria over the game, promises his documentar­y will look at the warts-and-all history of the game.

“It has a very dark past. We as kids all had to endure an absolutely insane amount of slings and arrows from parents, church and friends.”

Yet Joe says the ’80s were his favourite time to play the game. “I liked it when it was dangerous and dark – I still do! That’s the version I like. I don’t want Black Sabbath marketed to four-year-olds . . . gimme biting heads off bats!

I want parents to be scared,” he jokes.

“I think that was really exciting as a kid.”

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