Sunday Times (Sri Lanka)

Sri Lanka steps into the lucrative Electronic Sports industry with IGE South Asia Cup

- Olympic Gamesl.

InGame Entertainm­ent in associatio­n with the Sri Lanka Esports Associatio­n (SLESA) will be hosting the first ever INGAME Esports South Asia Cup in December. SLESA is working with the National Esports Federation­s of India, Pakistan and Maldives to select the best team to represent their country in the game League of Legends. The selected teams will be flown to Sri Lanka for the event happening on December 7, 8 and 9 at the SLECC.

The teams will be competing for a prize-pool of USD 5,000, one of the largest in the region, which will be awarded to the first, second and third place winners of the event. The event is set to be the catalyst for organised Esports in South Asia and is expected to have viewership from Esports enthusiast­s from across South Asian countries. InGame Entertainm­ent and the Sri Lanka Esports Associatio­n are working together to position Sri Lanka as the hub for South Asian Esports - a sport that will soon eclipse the traditiona­l and position itself as one of the most popular sports in the world.

Electronic Sports, better known as ‘Esports’ is the competitiv­e play of video games. The videogames industry has been a juggernaut in the media landscape for decades now, with video game revenue reaching over $100bn in 2017. Esports is a subset of that industry, where video games are played competitiv­ely by individual­s and organisati­ons and watched by millions around the world. Much like a traditiona­l sport such as Cricket, it is structured around teams and competitiv­e tournament­s governed by national and internatio­nal bodies enforcing rules and regulation­s. Esports is also increasing­ly being included in traditiona­l sporting events like the Asian Games; a team from Sri Lanka attended the 18th Asian Games in August this year to represent the country in Esports. The I n t e r national Olympic Committee is currently discussing the inclusion of Esports in the 2024 Paris

The viewership and revenue

The massive growth that Esports is enjoying today is due to a fast growing millennial viewerbase. According to Esports analyst firm Newzoo, Esports had an audience of 222 million viewers globally in 2018 - this is on par with sports like Golf today. It is expected to increase to 316 million by 2021. Viewership is fueled by massive prize-pools for tournament­s - the largest being a $25 million prize purse awarded at the 2018 Dota 2 Internatio­nal held in Vancouver this year. With this many viewers for the sport, brands are moving towards Esports to associate their brand with Esports teams and events. Sponsors and advertiser­s are enjoying above average engagement levels from Esports viewers, as the primary form of consumptio­n of coverage is through online streaming on channels like Twitch, YouTube and Facebook. The latest entrant to the Esports advertisin­g landscape is Nike with their ‘Dribble and Carry’ campaign. Nike signed on League of Legends player Jian Zihao, where the word ‘Carry’ means a skilled player carrying his team to victory.

Local scene

The Esports scene in Sri Lanka has also seen tremendous growth over the past few years, with organisati­ons like InGame Entertainm­ent hosting large- scale digital entertainm­ent and Esports competitio­ns annually and running active social communitie­s through Gamer. lk. Esports in Sri Lanka is governed by the Sri Lanka Esports Associatio­n, consisting of 10 competitiv­e Esports clans and organisati­ons working together. Sri Lanka’s largest Esports Championsh­ip, the Sri Lanka Cyber Games held within Play Expo, receives over 3,000 participan­t registrati­ons and has foot traffic of 25,000 over the three-day event. Dialog Axiata, SLT, Mobitel, Red Bull and MAS have already got involved heavily in the local Esports scene by organising and sponsoring events.

Newspapers in English

Newspapers from Sri Lanka