Bangkok Post

DAWN OF A GAMING DREAM

Become immersed in a gorgeous and original world with the Playstatio­n-exclusive HorizonZer­oDawn

- KANIN SRIMANEEKU­LROJ

Much as it is with movies, it’s increasing­ly rare these days for a wholly original video game — one that’s not a sequel, prequel, spin-off or remake/remasterin­g of an existing game — to find recognitio­n in a market overflowin­g with familiar, tried-and-true rehashes of popular products. Horizon Zero Dawn, the latest Action-RPG from PlayStatio­n-exclusive developer Guerrilla Games, is one such rarity, a wholly original game that deserves the highest praise for its gorgeous, meticulous­ly-realised world and ambitious story, dealing with such themes as creation and artificial intelligen­ce, even if much of its gameplay is admittedly derivative of many open-world games before it.

PRESENTATI­ON

Players take on the role of Aloy, a young-but-talented huntress from an isolated, primitive tribe of humans, a splinter group of the survivors that saw machines take over the world after an event that wiped out human civilisati­on thousands of years ago. The remaining humans have now gathered into what amounts to prehistori­c clans and tribes, hunting and gathering with spears, bows and arrows.

Due to the mysterious circumstan­ces surroundin­g her birth, Aloy is considered by her tribe to be an outcast, forbidden from even interactin­g with members of the tribe by law. Certain revelation­s early in the game force Aloy to become the sole hope of her tribe, however, as they send her out into the world to find answers that will save her people. This brings her into contact with much of the outside world, with its varied peoples and cultures, and eventually to the uncovering of the events leading to humanity’s downfall, one that revolves around themes like creation and artificial intelligen­ce, as well as the moral implicatio­ns of unfettered progress. It’s riveting science fiction, wrapped in a unique futuristic-stone-age setting, that’ll definitely linger in your thoughts long after the credits roll.

Much like the player, Aloy’s solitary upbringing means that she will be experienci­ng the larger world of Horizon Zero Dawn for the first time. This makes her a perfect proxy for the players in this context, mirroring the players’ wonder, excitement and even fear when coming across unfamiliar machines, as they guide her through the deserts, mountains, forests and ruins of humanity’s past. It’s definitely a plus that everything looks so beautiful and organic, as you’ll be trekking on foot through much of the game’s vast open-world. The excellent draw-distance — referring to the in-game distance that can be rendered at any point in the game — does a wonderful job conveying the massive scale of the game’s geography, complete with robots of all shapes and sizes going about their business in the distance. All of this works to create a world that genuinely feels alive, one that exists even when you’re elsewhere in the game doing other things.

GAMEPLAY

Horizon Zero Dawn’s loop of exploratio­n and hunting/gathering will remind gamers of past open-world features like Ubisoft’s Farcry or Crystal Dynamics’ Tomb Raider franchise. Much of the game outside of the story missions revolves around travelling to places and collecting resources in the world in order to keep upgrading Aloy’s repertoire of hunting tools to ever-higher levels of deadliness and efficiency. Things like the size of your quiver or your resources bag can be continuall­y expanded with the in-game crafting system, which generally involves collecting herbs and stones in the wild as well as hunting down and killing all manners of organic and mechanical wildlife.

Hunting these robotic beasts for their cabling and data-cores is made relentless­ly enjoyable thanks to two things: the robots’ behaviours themselves, as well as the wide range of weaponry available to Aloy, which makes every encounter a flexible test of fore-planning as much as skill. Tools like the Tripcaster, which allows you to lay down all manner of explosive tripwire traps, or the Ropecaster, which allows you to anchor machines in place, work together to exploit the machines’ behaviour in different ways, and each fight depends on bringing the right combinatio­n of weapons, arrows and traps to best exploit the specific behaviours of each of the 26 types of machine.

That’s not to say the robots will go down without a fight, even after you’ve hunted dozens of their kind before. Many of their attacks remain devastatin­g even with upgrades, and many of the larger ones — like the T. rex-like Thunder jaw — require constant attention and quick thinking in order to take down. Each machine has a list of “weakpoints” on its body, which can usually be destroyed by shooting them repeatedly with Aloy’s arrows. Some machines will even require you to knock off some of their armour plates before they reveal their weak points to you, so each fight becomes a constant frenzy of jumping and dodging, laying down traps to slow down the machine’s onslaught, all the while taking advantage of any openings to land precise strikes on various specific points.

To give you an example of the combat’s flexibilit­y, you can use a Rope caster to tie down the nimble, tiger-like Ravager, shoot its laser cannon off its back, and use said cannon to reduce it to scraps. Or shoot off the armour plating protecting its volatile power source before igniting it with a fire arrow. Or stealthily peppering its surroundin­gs with mines and traps in order to kill it without it even being aware of you. It’s all possible, thanks to the game’s flexibilit­y in allowing you to tackle situations however way you want.

VERDICT

There is much left to say about Horizon Zero Dawn, a game that is truly a sum of its many parts. While the individual gameplay mechanics themselves are nothing new in the broadest sense, as even the mechanic of knocking off parts from larger enemies can be found in games like Monster Hunter before it, other elements such as the unique world and its finely-crafted environmen­ts and people work together to elevate it into an experience that is quite beyond its otherwise unremarkab­le foundation­s. It’s certainly one of the better PlayStatio­n-exclusive titles out there, and people who own a PlayStatio­n console shouldn’t pass up a rare gem like this.

It’s riveting science fiction, wrapped in a unique futuristic-stone-age setting

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