Bangkok Post

THEY HAVE SEEN THE FUTURE, AND IT’S WASTING ZOMBIES AT THE ARCADE

Virtual reality is taking off, even if it is an expensive and anti-social hobby

- By Christophe­r Robbins

In a building that once housed a discount women’s clothing store and was the headquarte­rs for the Zionist Organizati­on of America, 12-year-old Carter Radmiller stood in a dark room, blowing away zombies. His eyes were pressed snugly against a virtual reality headset, and both of his hands gripped plastic controller­s, while his avatar stood on a rocky outcroppin­g, firing bullets and hurling grenades, dismemberi­ng the hordes of undead mutants that lumbered toward him.

A few feet away, his mother, Eileen, watched Carter’s progress on an enormous monitor. The two of them were in town from San Francisco for vacation. It was frigid outside, and they had spent the whole day at VR World on East 34th Street, which bills itself as “the largest virtual reality experience centre located in North America”.

Ms Radmiller said this was their first encounter with virtual reality, and that they had played most of the dozens of games VR World has to offer. “It’s amazing how quickly he picks it up,” she said.

While she watched the screen, a game called the “Brookhaven Experiment” told her son that he was 75 percent accurate with his weapons. “I know I shouldn’t say it because it’s so gory,” she added, “but the zombie game is probably my favorite.”

VR World is one of at least seven virtual reality centers that have cropped up across the city in the past two years that allow anyone to walk in off the street and experience a technology that seems to be finally entering the mainstream.

A Goldman Sachs report from 2016 compared virtual reality (“which immerses the user in a virtual world,” as defined in the report) and augmented reality (“which overlays digital informatio­n on to the physical world”) to “the PC and the smartphone” and predicted that hardware and software sales could reach US$182 billion by 2025.

And in June, the city announced a $6million investment in a 15,000 sq ft “hub for virtual reality and augmented reality” at the Brooklyn Navy Yard, which Mayor Bill de Blasio’s administra­tion says will create more than 500 jobs.

Despite its promise, VR and AR technology is still evolving. The equipment is clunky, and the setup is fairly elaborate. “It’s very expensive, it’s hard to set up and there’s a learning curve,” said Igal Nassima, a programmer and the founder of Superbrigh­t, a firm that creates VR and AR experience­s for a variety of clients.

“It’s due to the commercial failure of the VR headset that you’re seeing these people use this moment to take the medium to the public,” he said. “It’s like the early days of PCs, where we had internet cafes.”

Superbrigh­t recently developed an immersive virtual reality experience for the Museum of Sex, and Mr Nassima described the challenges of introducin­g VR to the uninitiate­d.

“You don’t know what you’re getting into; you have to have a certain amount of trust to go into this experience,” he said. When people put on the headset, Mr Nassima explained, it’s isolating. “Even though they’re in a virtual world, they’re suddenly blindfolde­d.”

“And it’s not very good for social settings, right?” he added. “Like, one of the most exciting things in an arcade is you want to hang out and talk to your friends. If you go to a VR arcade, you’re disconnect­ed, you’re completely isolated.”

To counter the perception that virtual reality is only for hard-core gamers, and to create a livelier atmosphere, VR World employs trippy lighting, ‘90s dance hits and a fully stocked bar. Guests sign up for different games and experience­s by tapping an iPad. When one person’s turn (which typically lasts five to 10 minutes) is over, the next person in line (who has been given instructio­ns by an attendant), straps on the headset and enters the matrix, whether it’s sky diving, rock climbing or slicing watermelon­s with a samurai sword.

If VR World and others try to cater to the public at large, Hubneo VR Lab, on Suffolk Street on the lower East Side, cultivates a more undergroun­d vibe.

Industrial grey floors, harsh fluorescen­t lighting, and low ceilings make the ground-level space feel like the church basement it once was. There is no Top 40; there are no $12 cocktails. A couch sits glumly at the back of the room. A small translucen­t sign in the window lists the lab’s hours below a drawing of a neon-blue spaceship.

But Hubneo offers what many other VR centers do not: custom-made racing machines, treadmills and a flight simulator to deepen the immersive experience­s, which tend to last longer than a typical game.

Climbing into the driving simulator transports you from Hubneo’s sterile confines into a rumbling car on a European racetrack, the growl of the engine blasting into your headphones. As the virtual speedomete­r climbs, a human driver’s jaw will clench involuntar­ily, or relax into a grin. The steering wheel feels heavy with the friction of the tyres on the asphalt, and the machines are sensitive to what’s happening on the track. If the driver skids into a curve, the driver’s stomach lurches too.

Nan Wen, 18, an attendant who was overseeing Hubneo on a Saturday night, assured gamers that mild motion sickness is common for first-timers.

Mr Wen estimated the cost of one of Hubneo’s racing machines at around $15,000, and Hubneo is among the pricier VR spaces in town — $25 per experience, or $80 for four. At VR World, a two-hour pass costs $39.

“People get to know about us from their friends and from the community of gamers,” Ilya Polokhin, Hubneo’s chief executive and founder, wrote in an email. “We don’t rely on and are not really interested in random foot traffic.”

Mr Polokhin said Hubneo has angel investors, which may help answer the question: Can virtual reality survive New York’s cutthroat rents?

Michael Deathless, one of the owners of another virtual reality space on Orchard Street, Jump Into the Light, said the landlords on his block were expecting exorbitant rents. A 1,200 sq ft retail space next door is $12,000 per month.

“We just got a reduction; our landlord is so nice,” Mr Deathless said. “But it’s still a ton of money. We are paying the bills; every week it’s getting bigger and bigger, but it’s a ridiculous way to try and make money.”

Kishore Doddi, 36, who owns vrbar in Brooklyn, said he has not taken on any investment money, and relies on curating larger corporate events and birthday parties to make rent. He noted that the first pop-up VR lab he started, in Park Slope, also in Brooklyn, in 2016, catered almost exclusivel­y to families. Mr Doddi said he wants to maintain that same inclusive spirit at his new location. “I do love VR, and I do want to always keep it accessible to the public,” Mr Doddi said.

As for whether New York’s brick-and-mortar virtual reality spaces will remain fixtures of the city’s streets, or will go the way of the oxygen bar, Mr Nassima, the VR programmer, said it depends on how quickly the technology can evolve.

“The generalist arcades will slowly fade away,” Mr Nassima said.

 ??  ?? WHEEL DEAL: Gamers at VR World, one of at least seven virtual reality centers that have cropped up in New York in the past two years.
WHEEL DEAL: Gamers at VR World, one of at least seven virtual reality centers that have cropped up in New York in the past two years.
 ??  ?? STRAPPED IN: A player at Jump Into the Light, a virtual reality arcade, in New York.
STRAPPED IN: A player at Jump Into the Light, a virtual reality arcade, in New York.

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