Bangkok Post

E-sports finding a passionate home in China

Growing crowds are watching their heroes inside specially-designed arenas

- ALBEE ZHANG DAN MARTIN

Tucked away in a nondescrip­t furniture mall, LGD Gaming’s multimilli­on-dollar e-sports home venue may not bring to mind Old Trafford or Yankee Stadium, but it could represent the future of sport.

The 400-seat arena in the eastern Chinese city of Hangzhou packs in pumped-up fans several times a month for LGD’s matches in the League of Legends Pro League (LPL), a 14-club profession­al e-sports competitio­n that this year began playing in purpose-built home venues.

E-sports is booming in China, driven by popular games such as League Of Legends and Dota2, raising hopes of eventual Olympic inclusion and turning young players into rich celebritie­s.

Specially designed e-sports arenas are appearing in the United States and China to accommodat­e growing crowds attending multi-team tournament­s.

But the LPL’s “home stadiums” put China ahead of the curve, industry insiders said.

“Home venues let the club localise its fan base,” said Yang Shunhua, LGD’s general manager.

“It gives fans more opportunit­y to meet the athletes and clubs. It’s the future of e-sports.” Beginning play in 2013, LPL matches were staged in Shanghai, Yang said. But Chinese internet giant Tencent, the league’s owner, is encouragin­g teams to lay down local roots.

Three clubs now have home arenas — the others are in the southweste­rn cities of Chongqing and Chengdu — and more are planned, Yang said. Whether the strategy proves successful remains to be seen. However, there is no shortage of ambition at LGD’s flashy facility, which Yang said cost 30 million yuan (150 million baht).

Occupying 2,200m², it features press conference venues, fan zones, practice spaces, a bar, gift shop and high-tech control rooms where squads of young technician­s coordinate web broadcasts to millions of spectators.

On stage, LGD’s five-man squad sit like astronauts at futuristic consoles, controllin­g avatars who battle a team from the city of Nanjing on a 7m-wide screen above them. Announcers breathless­ly call the action, play-by-play. In the stands, around 400 fans, sitting in chairs with massage functions, bang thundersti­cks and roar whenever the on-screen action — a frantic brawl in a fantasy world — heats up.

Yao Jian, 23, used to stock up on snacks and binge-watch e-sports on his phone or computer at home in the city of Wuxi. Now he regularly makes the several-hour trip to Hangzhou.

“The atmosphere at the stadium is explosive,” he said, adding that even an “introvert” like him ends up cheering.

“Home stadiums give us a sense of belonging.”

Chinese e-sports is increasing­ly resembling big-time sports in other ways as well.

LGD’s full squad is mostly Chinese but includes two Korean imports and Yang says transfer fees for top LPL players have reached several million dollars.

The global profession­al e-sports industry will grow 38% in 2018 to $906 million in revenue, industry analyst Newzoo has forecast, with China representi­ng 18% of that, third behind the US and Europe.

Around 380 million fans worldwide will watch profession­al e-sports events this year, Newzoo said.

US-based Allied Esports has built several venues in the United States, Europe and China, where it also organises competitio­ns.

CEO Jud Hannigan said Allied Esports, a consortium of Chinese sports and entertainm­ent companies, is talking with several other cities in China, hoping to add to its arenas in Beijing and Shenzhen. “Previously you had to find space to rent, plus equipment and people. You could spend millions of dollars to set up a space over five days, only to rip it down. It’s not very efficient,” he said.

“We are having a lot of interestin­g conversati­ons with cities that recognise this is where the future is and they are saying how do we bring this to our town?”

Top Chinese LPL players earn as much as $1.5 million per year, Yang said.

“It gives our youths more choices. It’s not like before when all you could do was study. Now there are other roads,” he said.

LGD’s 23-year-old captain Chen Bo admits he was a truant, blowing off school to play computer games — to his parents’ dismay.

But mum and dad feel better now that his growing earnings bought them a previously out-of-reach house and car.

A home stadium brings committed, adoring fans.

But Chen, whose player handle is Pyl, eschews the female supporters who send gifts and dating requests.

At LGD’s match, several of them held illuminate­d screens with messages of support for their heroes.

Chen admits fan-player romances are common, but says the pro game’s highstakes pressure, in which one weak performanc­e can cripple a career, leaves him little time for that.

“When playing profession­ally it can be pretty hard on the woman because there is so little time to spend with them,” he said.

The atmosphere at the stadium is explosive

 ??  ?? Tucked away in a nondescrip­t furniture mall, LGD Gaming’s multimilli­on-dollar eSports home venue may not bring to mind Old Trafford or Yankee Stadium, but it could represent the future of sport.
Tucked away in a nondescrip­t furniture mall, LGD Gaming’s multimilli­on-dollar eSports home venue may not bring to mind Old Trafford or Yankee Stadium, but it could represent the future of sport.

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