Bangkok Post

The future of video games in the cloud

- GLENN CHAPMAN GETTY IMAGES/AFP

LOS ANGELES: Console makers long at the centre of the video game universe are adapting to an exploding constellat­ion of ways to play, with the cloud looming on the horizon.

Microsoft, Nintendo, and Sony remained stars, with rival Xbox, PlayStatio­n, and Switch gaming hardware respective­ly, at the Electronic Entertainm­ent Expo (E3) show floor that opened in Los Angeles on Tuesday.

But the premier industry gathering was very much focused on games themselves, and the idea they can be played as a service hosted in the internet cloud using an array of devices from smartphone­s to personal computers.

The annual E3 event occurs against a backdrop of disruption in the console market, according to IHS Markit games technology research director Piers Harding-Rolls.

“As the market becomes more digitally enabled and service based, console companies and publishers are starting to map out their longer-term strategies including the building out of subscripti­on cloud gaming services,” he told AFP.

Companies interested in cloud gaming see it as a way to reach broader audiences, adding to console businesses instead of taking away from them, according to the analyst.

“I see consoles being around or the foreseeabl­e future,” Harding-Rolls said.

“But the competitiv­e landscape will tilt away from console-market leading PlayStatio­n to terrain more favorable to Xbox,’’ he reasoned.

Microsoft has built a powerful platform for hosting computing in the internet cloud, making such service a thriving part of its business.

“We commit and harness the full breadth of our resources at Microsoft to deliver on the future of play,” Xbox team leader Phil Spencer said at an E3 briefing.

The Redmond, Washington-based technology veteran has also invested heavily in machine learning, naming its Cortana digital assistant after an artificial intelligen­ce character in blockbuste­r Xbox video game “Halo.”

Spencer also said that Microsoft was working on a cloud service for streaming console-quality games to internetli­nked devices.

“If you agree that the eventual future of games consumptio­n is through cloud gaming services, then those companies with a strong position in cloud are likely to be best placed to benefit from the transition,” Harding-Rolls said.

“In this context, Microsoft’s cloud division gives the company a natural advantage when trying to build a profitable business.”

Sony and Microsoft have each put out word they are working on next-generation consoles, but planned capabiliti­es have yet to be revealed.

PlayStatio­n 4 has dominated the current console generation, briskly outselling Xbox One.

But if the video game world shifts to Microsoft’s strengths, its new competitio­n in play could become cloud and AI titans such as Amazon, Google, Tencent, and Alibaba, according to Harding-Rolls.

The video game industry is seeing its biggest investment ever, with the three big consoles “very healthy,” according to Electronic Software Associatio­n chief executive Michael Gallagher.

The ESA trade group organises E3, with 60,000 industry insiders and gamers from some 100 countries expected to attend the three-day gathering.

Video game industry revenue worldwide tallied about $116 billion last year, according to the ESA.

Console makers have been taking lessons from mobile games, building online communitie­s of players who provide feedback; stream play; subscribe to services, and spend money on digital content such as dance moves or funky clothing for characters.

“Mobile has been a fantastic growth point for the industry,” Gallagher said.

Console video game titan Bethesda is unabashedl­y bridging the divide between console and mobile play with versions of blockbuste­rs “Fallout” and Elder Scrolls” for play on smartphone­s or tablets.

“I can’t wait to play it,” Gallagher said of “Elder Scrolls: Blades” that will be available free for iPhones or Android-powered mobile devices when it is released later this year.

Another sign of console-quality play making its way to mobile devices came in the form of telecom giant AT&T showing off ultra high-speed 5G wireless data capabiliti­es on the E3 show floor.

Super-fast internet service is seen as key to rich, seamless game play.

“Exponentia­l increases in computing power, storage and speed will lead to the streaming of realistic, systemic, densely populated and persistent game worlds to any screen,” said Yves Guillemot, CEO of Ubisoft.

 ??  ?? Gamers ‘Ninja’, left, and ‘Marshmello’ pose together during the Epic Games Fortnite E3 Tournament at the Banc of California Stadium in Los Angeles on Tuesday.
Gamers ‘Ninja’, left, and ‘Marshmello’ pose together during the Epic Games Fortnite E3 Tournament at the Banc of California Stadium in Los Angeles on Tuesday.

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