Bangkok Post

Tencent posts surprise fall in Q2 profit

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HONG KONG: Chinese technology giant Tencent Holdings Ltd yesterday reported a surprise 2% fall in second-quarter net profit, the first decline in nearly 13 years, due to slower than expected gaming growth and weak investment gains.

China’s largest social media and gaming firm said April-June profit fell to 17.87 billion yuan ($2.59 billion), lagging the 19.67 billion yuan average of 12 analyst estimates compiled by Thomson Reuters.

The outlook for the most valuable company listed in Asia has been overshadow­ed by a slowdown in mobile gaming and concerns over regulatory setbacks as the Chinese regulator this week blocked Tencent’s sale of the blockbuste­r game Monster Hunter: World upon debut.

Tencent said it would try to reinvigora­te its mobile game revenue growth by extracting more value from existing popular titles, launching more role-playing games, and publishing more of its China-developed games internatio­nally.

Mobile gaming revenue rose 19% yearon-year in the June quarter to 17.6 billion yuan, representi­ng a quarter-on-quarter decline of 19%.

The company blamed that on “nonmonetis­ation of popular tactical tournament games and timing of new game releases”.

Amid an industry-wide freeze on new game approvals in China since March, Tencent has yet to receive the licence to sell survival-themed game PlayerUnkn­owns’ Battlegrou­nds and to introduce Fortnite, a tactical tournament game developed by its portfolio company Epic Games.

Trading in its shares has been volatile this year. Since the stock peaked in January, Tencent has lost around $170 billion in market value.

Revenue rose 30% to 73.68 billion yuan in the latest quarter, lagging 16 analysts’ average estimate of 77.5 billion yuan. That represente­d the slowest quarterly revenue growth since the second quarter of 2015.

Revenue from PC games dropped 5% year-on-year and 8% quarter-on-quarter.

“We view our internally developed games Arena of Valor and PUBG MOBILE, as highly suitable for expansion to gamers outside China,” Tencent said in the filing, adding Arena of Valor, a fantasy role-playing battle game, has grossed more than $30 million per month in the first half of the year outside China, while PUBG MOBILE grossed over $20 million in July outside China.

Users of its popular WeChat app grew incrementa­lly to 1.06 billion.

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