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Pixar pioneers bag B32.5m Turing Award

Ed Catmull and Pat Hanrahan helped develop RenderMan, which paved the way for animated films and special effects

- CADE METZ

Pat Hanrahan was a young biophysics student at the University of Wisconsin-Madison in the 1980s when he decided to give up his work with microscopi­c insects and join a small group of computer scientists in their quest to make a movie.

The group was led by Ed Catmull, a computer graphics pioneer who had become the chief technology officer at a new company called Pixar. The movie was Toy Story, the landmark animated feature released in fall of 1995.

Last week, the Associatio­n for Computing Machinery, the world’s largest society of computing profession­als, said Hanrahan and Catmull would receive this year’s Turing Award for their work on three-dimensiona­l computer graphics. Often called the Nobel Prize of computing, the Turing Award comes with a US$1 million (32.5 million baht) prize, which will be split by the two pioneers of what is often called CGI, or computer-generated imagery.

Their work changed not only animated movies but Hollywood special effects, video games, and virtual reality.

“Both Pat and Ed have had a pervasive influence on multiple industries, both through their technical contributi­ons and their leadership,” said David A Price, the author of The Pixar Touch: The Making Of A Company. “Many of the foundation­al techniques in 3D computer graphics came from Ed or from people he has led.”

When they started, the young researcher­s hoped to make a full-length feature entirely from images generated by a computer. Hanrahan did not think they would reach this goal, but he felt they might as well get started.

“I didn’t think it would be possible in my lifetime, but I could spend the rest of my life working on it,” Hanrahan, 64, said in an interview.

After joining Pixar in 1986, he oversaw the developmen­t of a graphics system called RenderMan, building on more than a decade of work by Catmull and others. RenderMan played a key role in the making of Toy Story and the many Pixar features that followed, generating increasing­ly realistic 3D animation. But its effect on the movie business extended well beyond characters like Woody and Buzz Lightyear.

In the late 1980s, Hanrahan and his Pixar colleagues licensed RenderMan to other moviemaker­s. They also released the RenderMan Shading language — the computer language that allowed anyone to modify the technology. As a result, the technology improved much faster.

Even before the release of Toy Story, RenderMan was used to create special effects for seminal films such as James Cameron’s Terminator 2: Judgment Day and Steven Spielberg’s Jurassic Park. Later, it fed the creation of movies like Avatar, Titanic and the Lord Of The Rings trilogy.

‘‘ I didn’t think it would be possible in my lifetime

In the early 1970s, Catmull was a doctoral student at the University of Utah under one of the founding fathers of computer graphics, Ivan Sutherland. When he moved to the New York Institute of Technology on Long Island and later Lucasfilm, the Northern California movie production company that made the Star Wars films, he brought an academic’s sensibilit­y, encouragin­g his engineers to share their work with the wider community of researcher­s.

“I had such a great time at Utah,” Catmull, 74, said in an interview. “I wanted to take a lot of the same principles and apply them to the next place.”

At Pixar, that attitude continued. Though Pixar was owned by Steve Jobs — whose belief in corporate secrecy became famous the world over as he built his other company, Apple — Pixar engineers like Hanrahan regularly published academic papers describing the underlying details of their work.

“Almost every project was owned by the community of computer scientists,” said Michael Rubin, author of Droidmaker: George Lucas And The Digital Revolution, who worked alongside Catmull at Lucasfilm. “A product like RenderMan was not just something made by Pixar, for Pixar. It belonged to the community.”

This accelerate­d the developmen­t of software and hardware like the specialise­d computer chips needed to generate 3D images. These graphics processing units, or GPUs, drove the 3D computer games that became ubiquitous in the 1990s and 2000s. Later, they played an essential role in the design of virtual reality and artificial intelligen­ce technology, including the techniques that underpinne­d self-driving cars, facial recognitio­n services and talking digital assistants like Alexa.

Much of this work was driven by new computer languages that allowed anyone to build new software for these chips — languages similar to the one that fed RenderMan. They also could trace their roots back to Hanrahan. After leaving Pixar in 1989, he continued his research as a professor at Princeton and Stanford, where he and his students helped develop those languages.

Catmull eventually became the president of Pixar, and after the Walt Disney Co acquired Pixar in 2006, he helped remake animation at the nearly 80-year-old movie studio.

“There is no one who has had such a profound and widespread effect on computer graphics as Ed Catmull,” Rubin said.

 ??  ?? Pat Hanrahan, a Turing Award winner for his work on three-dimensiona­l computer graphics.
Pat Hanrahan, a Turing Award winner for his work on three-dimensiona­l computer graphics.
 ??  ?? A still from the movie Toy Story.
A still from the movie Toy Story.
 ??  ?? Ed Catmull at Pixar Animation Studios in Emeryville, California.
Ed Catmull at Pixar Animation Studios in Emeryville, California.

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