Bangkok Post

Anime is booming. So why are animators living in poverty?

The workers who make the Japanese shows the world is binge-watching can earn as little as $200 a month. Many wonder how much longer they can endure it.

- By Ben Dooley and Hikari Hida

Business has never been better for Japanese anime. And that is exactly why Tetsuya Akutsu is thinking about calling it quits. When Akutsu became an animator eight years ago, the global anime market — including TV shows, movies and merchandis­e — was a little more than half of what it would be by 2019, when it hit an estimated $24 billion.

The pandemic boom in video streaming has further accelerate­d demand at home and abroad, as people binge-watch kid-friendly fare like Pokkmon and cyberpunk extravagan­zas like Ghost in the Shell.

But little of the windfall has reached Akutsu. Though working nearly every waking hour, he takes home just $1,400 to $3,800 a month as a top animator and an occasional director on some of Japan’s most popular anime franchises.

And he is one of the lucky ones: Thousands of lower-rung illustrato­rs do grueling piecework for as little as $200 a month. Rather than rewarding them, the industry’s explosive growth has only widened the gap between the profits they help generate and their paltry wages, leaving many to wonder whether they can afford to continue following their passion.

“I want to work in the anime industry for the rest of my life,” Akutsu, 29, said during a telephone interview. But as he prepares to start a family, he feels intense financial pressure to leave. “I know it’s impossible to get married and to raise a child.”

The low wages and abysmal working conditions — hospitalis­ation from overwork can be a badge of honour in Japan — have confounded the usual laws of the business world. Normally, surging demand would, at least in theory, spur competitio­n for talent, driving up pay for existing workers and attracting new ones.

That’s happening to some extent at the business’s highest levels. Median annual earnings for key illustrato­rs and other top-line talent increased to about $36,000 in 2019 from around $29,000 in 2015, according to statistics gathered by the Japan Animation Creators Associatio­n, a labour organisati­on.

These animators are known in Japanese as “genga-man,” the term for those who draw what are called key frames. As one of them, Akutsu, a freelancer who bounces around Japan’s many animation studios, earns enough to eat and to rent a postage stamp of a studio apartment in a Tokyo suburb.

But his wages are a far cry from what animators earn in the United States, where the average pay is $75,000 a year, according to government data, with senior illustrato­rs often easily clearing six figures.

And it wasn’t so long ago that Akutsu, who declined to comment on the specific pay practices of studios he had worked for, was toiling as a “douga-man,” the entry-level animators who do the frame-by-frame work that transforms a genga-man’s illustrati­ons into illusions of seamless motion.

These workers earned an average of $12,000 in 2019, the animation associatio­n found, though it cautioned that this figure was based on a limited sample that did not include many of the freelancer­s who are paid even less.

The problem stems partly from the structure of the industry, which constricts the flow of profits to studios.

“But studios can get away with the meagre pay in part because there is a nearly limitless pool of young people passionate about anime and dreaming of making a name in the industry,’’ said Simona Stanzani, who has worked in the business as a translator for nearly three decades.

“There are a lot of artists out there who are amazing,” she said, adding that “studios have a lot of cannon fodder — they have no reason to raise wages.”

Vast wealth has flooded the anime market in recent years. Chinese production companies have paid Japanese studios large premiums to produce films for the country’s domestic market.

And in December, Sony Corp — whose entertainm­ent division has fallen badly behind in the race to put content online — paid nearly $1.2 billion to buy anime video site Crunchyrol­l from AT&T Inc.

Business is so good that nearly every animation studio in Japan is booked solid years in advance. Netflix Inc said the number of households that watched anime on its streaming service in 2020 increased by half over the previous year.

But many studios have been shut out of the bonanza by an outmoded production system that directs nearly all of the industry’s profits to so-called production committees.

These committees are ad hoc coalitions of toy manufactur­ers, comic book publishers and other companies that are created to finance each project. They typically pay animation studios a set fee and reserve royalties for themselves.

While the system protects the studios from the risk of a flop, it also cuts them out of the windfalls created by hits.

Rather than negotiate higher rates or profitshar­ing with the production committees, many studios have continued to squeeze animators, lowering costs by hiring them as freelancer­s. As a result, production costs for shows, which have long been well below those for projects in the United States, have remained low even as profits rise.

“Studios are typically run by creatives who want to make something really good, and they’ll try to bite off way too much and be way too ambitious,” said Justin Sevakis, founder of Anime News Network and chief executive of MediaOCD, a company that produces anime for release in the United States.

“By the time they’re done, they have very possibly lost money on the project,” he said. “Everyone knows it’s a problem, but unfortunat­ely it’s so systemic that no one really knows what to do about it.”

The same is true of the punishing nature of the work. Even in a country with a sometimes fatal devotion to the office, the anime industry is notorious for its brutal demands on employees, and animators speak with a perverse sense of pride about such acts of devotion as sleeping at their studios for weeks on end to complete a project.

In an interview, an official from Japan’s Labour Ministry said the government was aware of the problem but had little recourse unless animators filed a complaint.

A handful have done so. Last year, at least two studios reached settlement­s with employees over claims that the studios violated Japanese labour regulation­s by failing to pay for overtime work.

In recent years, some of the industry’s larger companies have changed their labour practices after coming under pressure from regulators and the public, said Joseph Chou, who owns a computer animation studio in Japan.

Netflix has also gotten involved, announcing this month that it will team up with WIT Studio to provide financial support and training to young animators working on content for the studio. Under the programme, 10 animators will receive around $1,400 a month for six months.

“But many of the smaller studios are barely scraping by and don’t have much room to increase wages,’’ Chou said.

“It’s a very low-margin business,” he said. “It’s a very labour-intensive business.”

“The studios that manage to adapt are the big ones, the ones that are public,” Chou added.

But studios can get away with the meagre pay in part because there is a nearly limitless pool of young people passionate about anime and dreaming of making a name in the industry. SIMONA STANZANI A veteran translator

 ??  ?? Tetsuya Akutsu, a freelance animator, wants to start a family, but on his wages, he said, ‘it’s impossible to get married and to raise a child.’
Tetsuya Akutsu, a freelance animator, wants to start a family, but on his wages, he said, ‘it’s impossible to get married and to raise a child.’
 ?? PHOTOS BY THE NEW YORK TIMES ?? Tokyo’s Akihabara district, a centre of anime culture. The industry’s boom has only widened the gap between profits and wages.
PHOTOS BY THE NEW YORK TIMES Tokyo’s Akihabara district, a centre of anime culture. The industry’s boom has only widened the gap between profits and wages.
 ??  ?? A game centre in Tokyo featuring anime-inspired prizes. An activist said the government showed little interest in protecting animators from overwork.
A game centre in Tokyo featuring anime-inspired prizes. An activist said the government showed little interest in protecting animators from overwork.

Newspapers in English

Newspapers from Thailand