Bangkok Post

SINGLE PARENTING IN A ZOMBIE APOCALYPSE

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You would be forgiven for suffering, at this point, from pandemic fatigue. I’m referring here not to Covid-19 but to the many plagues that have kicked off TV apocalypse­s in recent years. From Station Eleven to 12 Monkeys, The Walking Dead to The Stand, Y: The Last Man to The Last Man On Earth, this is the way the world ends, and ends, and ends. HBO’s high-gloss zombie thriller The Last Of Us offers a biological twist on its cataclysm. An ophiocordy­ceps fungus, akin to the real-life one that ghoulishly takes over the bodies of ants, mutates to infest humans, turning civilisati­on into a global mushroom farm.

In the taxonomy of horror, its undead are “fast zombies”, as opposed to the shambling hordes in old-time creature features. So the mayhem comes quickly in this series. The emotional connection moves more slow and steady, but it eventually gets there.

The series kicks off in Standard Apocalypse-Onset Mode. Joel (Pedro Pascal), a constructi­on contractor in Texas, starts his birthday in 2003 eating breakfast with his family and ends it amid the chaos of civilisati­on’s collapse. The intense but bloated 81-minute pilot runs up a high body count, making clear that there is minimal plot armour to go around here.

Twenty years later, in 2023, we find Joel in the military-occupied ruins of Boston, a grim, grizzled survivor. Battling fungi does not make one a fun guy. With his black-marketeeri­ng partner Tess (Anna Torv), he lands a job escorting Ellie (Bella Ramsey), a 14-year-old who is immune to zombie bites, on a risky journey that could lead to a cure.

Ellie may or may not be the saviour of humanity, but she certainly rescues The Last Of Us from apocalypti­c mope. In Game Of Thrones (in which Pascal also did time), Ramsey was memorable as Lady Lyanna Mormont, the fearsome child leader of a northern fief. Here, she’s all foulmouthe­d verve, her adolescent insolence turbocharg­ed by the liberation of living after the end of the world. Her fighting spirit is, well, infectious.

The Last Of Us is based on the Naughty Dog video game of the same name, from which it takes its nine-episode, first-season arc and many of its strongest scenes and best lines. (Neil Druckmann, a creator of the game, co-writes the series with Craig Mazin of Chernobyl).

It really finds its voice, though, when it expands on the source material. The third episode, featuring Nick Offerman and Murray Bartlett, builds out a relationsh­ip alluded to only briefly in the game. The episode advances the plot only marginally, but it throws the show’s range wide-open. This is an apocalypse story in which you will be allowed to feel and even laugh, a game adaptation able to grant dimensiona­lity to its nonplayer characters.

But the story must live or (un)die on the connection between Joel and Ellie. You may know Pascal from The Mandaloria­n, in which his helmeted bounty hunter shepherds a cuddly alien through the Star Wars galaxy’s sleazier precincts. The Last Of Us posits: What if Baby Yoda could swear? A prickly buddy comedy unfolds between Joel and his unruly charge, and Pascal’s laconic gunslinger appeal translates well to this bleaker universe.

What matters most about zombie stories is what they say about the living. In TV’s most popular example, The Walking Dead, it was nothing much good. Over its long run, the show fell into a pessimism bordering on misanthrop­y, committed to the ideas that beasts and sadists would thrive in the end times, that trust is a sucker’s bet and that only your own small clan can be counted on — if even them. The Last Of Us is dark, don’t get me wrong. But it has if not optimism, exactly, then a generosity towards its survivors. Its hardscrabb­le apocalypse has antagonist­s, but they are not generally monsters. (Except for the actual monsters). They are terrified kid soldiers, starving people who have suffered grievous losses, desperate leaders cracking under unasked-for responsibi­lity.

The story is strongest when it zooms in on its central duo, who evolve into allies and something like family. Joel’s paternal fondness for Ellie, it becomes clear, scares him more than any undead beastie.

That fear is the core of The Last Of Us. It’s an extended horror story of single parenting. Joel’s struggle is a heightened version of the everyday experience of how being responsibl­e for a vulnerable life makes you vulnerable yourself, how it can make you do unforgivab­le things for them — or to them — in the name of protection.

Through Joel, we feel the heartbreak of this world. Through Ellie, we see its wonder. When they come across the wreckage of a jetliner, she asks if he ever flew in one, and he recalls what an uncomforta­ble ordeal air travel was. “Dude,” she says, “you got to go up in the sky.”

It shouldn’t be surprising that a drama based on a video game can have heart. A great, smart game depends on personal connection. In fact, so can a great, dumb one, as Ellie finds when she delightedl­y comes across a Mortal Kombat arcade machine, a relic of an age when battling to the death was casual entertainm­ent.

The game comes up more than once in The Last Of Us, a reminder of the undying “FINISH HIM!” appeal of stylised violence, of which this series is well aware. If it’s zombie spatter you want, The Last Of Us has it by the bucketful.

If, on the other hand, you’re hoping that it will upend the plague-apocalypse genre as The Sopranos did the mob drama or The Wire did the cop show — well, not quite. But with its smidgen of hope and its rejection of nihilism, The Last Of Us has a few key mutations that make it a variant of interest.

 ?? The Last Of Us. ?? Pedro Pascal and Bella Ramsey in
The Last Of Us Starring Pedro Pascal, Bella Ramsey, Gabriel Luna Directed by Neil Druckmann Now available on HBO Go
The Last Of Us. Pedro Pascal and Bella Ramsey in The Last Of Us Starring Pedro Pascal, Bella Ramsey, Gabriel Luna Directed by Neil Druckmann Now available on HBO Go

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