Bangkok Post

Are they for real? South Korean girl band offers glimpse into metaverse

- HYUNSU YIM REUTERS

Less than two months ago, the first music video by South Korean girl quartet MAVE: went viral, racking up nearly 20 million views on YouTube and setting the stage for potential global success.

At first glance, MAVE: looks like any other idolised K-pop band, except it only exists virtually. Its four members — SIU, ZENA, TYRA and MARTY — live in the metaverse, their songs, dances, interviews and even their hairstyles created by web designers and artificial intelligen­ce.

“When I first saw Mave, it was a little confusing to tell whether they were humans or virtual characters,” said Han Su-min, a 19-year-old in Seoul. “Because I use metaverse platforms with my friends often, I feel like I could become their fan.”

The group’s almost human-like avatars provide an early glimpse of how the metaverse is likely to evolve as South Korea’s entertainm­ent and tech industries join hands in the fledgling technology.

It also represents a serious push by tech giant Kakao Corp to become a dominant force in entertainm­ent. Apart from backing MAVE:, Kakao launched a US$960 million tender offer last week to buy South Korean K-pop pioneer SM Entertainm­ent.

SM is home to popular K-pop groups such as Girls’ Generation, H.O.T., EXO, Red Velvet, Super Junior, SHINee, NCT Dream and Aespa.

Kakao declined comment on how it would balance the demands of managing real and virtual bands.

The company’s bet on the metaverse bucks a global trend. Big tech companies from Facebook parent Meta Platforms to China’s Tencent Holdings are now reining in their spending on virtual worlds to ride out the economic downturn.

Kakao has said earlier that it has invested 12 billion won in Metaverse Entertainm­ent, a subsidiary it formed with gaming firm Netmarble Corp to create MAVE:.

But the company declined to make any income forecasts from the venture.

MAVE: is an “ongoing” project to explore new business opportunit­ies and find ways to work around technologi­cal challenges, said Chu Ji-yeon, who heads Metaverse Entertainm­ent.

The concept is not new in South Korea. In 1998, virtual singer Adam was launched, and two decades later, K-pop girl group K/DA, inspired by characters from video game League Of Legends, also made a debut. Neither took off.

But South Korean technology has made much progress since then in creating virtual characters. MAVE: is more natural-looking thanks to new tools and artificial intelligen­ce that developers used to create facial expression­s and small details like streaks in hair, viewers say.

With the aid of an AI voice generator, its members can speak four languages — Korean, English, French and Bahasa. But they can’t speak in response to prompts and have to rely on scripts prepared by humans.

The group’s voices heard in the debut single Pandora and the choreograp­hy in the music video were created by human performers and processed by motion capture and real-time 3D rendering technologi­es. Experts say the Covid-19 pandemic aided the growth of such virtual characters, as many K-pop companies pivoted to online content to satiate home-bound fans.

“Fans became more used to consuming non-face-to-face content and communicat­ion with their idol groups for nearly three years,” said Lee Jong-im, a pop culture critic who teaches at Seoul National University. “It seems they have become more accepting of the concept that virtual and actual idol groups can integrate.”

While virtual groups like MAVE: are making headlines for their novelty, questions remain over whether they can match the interactio­n between convention­al popular bands and their legions of fans.

“Virtual idols will move exactly as they are manufactur­ed. And without any unpredicta­bility, they will become something close to video technology, not K-pop,” said Lee Gyu-tag, an associate professor of cultural studies at George Mason University Korea. Yet, MAVE:’s creators and entertainm­ent industry officials are upbeat about its potential.

“With so many comments received from all over the world, I’ve realised that viewers do want something new and that they are rather open-minded,” said Roh Shi-yong, chief producer of a weekly music show on local TV station MBC that aired MAVE:’s performanc­e twice. “The metaverse era is coming.”

 ?? ?? Footage of virtual girl group MAVE:.
Footage of virtual girl group MAVE:.

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