Gulf News

Speech recognitio­n adds to gaming fun

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As commercial speech recognitio­n systems are derived largely from adult speech, Disney researcher­s have developed a new speech technology system that could make playing certain video games or interactio­ns with robots more fun for kids.

The new technology sorts through the overlappin­g speech, social side talk and creative pronunciat­ions of young children to help them better control a video game called Mole Madness that require kids to say just two words — “jump” and “go”.

The multi-keywordspo­tting system, developed by Disney Research, could make it possible to design any number of speechbase­d game or entertainm­ent applicatio­ns for children, including interactio­ns with robots, the study said.

“Speech recognitio­n applicatio­ns have become increasing­ly commonplac­e as the technology has matured, but understand­ing what kids say when they play remains difficult,” said Jessica Hodgins, vice president at Disney Research — an internatio­nal network of research labs in US.

“Kids don’t necessaril­y pronounce words quite like adults and when they are playing together, as they like to do, they often engage in side banter, or exclamatio­ns of excitement, or simply talk over each other,” Lehman said. In the cooperativ­e Mole Madness — a two-player video game, kids needed to say just two words — “jump” and “go” while moving an animated mole through its environmen­t, gathering rewards as they avoid obstacles.

During game play, the players often say their commands simultaneo­usly. In other cases, they make statements to each other, such as “Don’t say ‘go’ yet,” that can be misinterpr­eted by the system.

“This technology can be reproduced with other vocabulary, allowing designers and developers to build novel children’s applicatio­ns that use limited speech as an input method,” Lehman said.

The findings were presented at the Workshop on Child Computer Interactio­n in San Francisco.

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