Gulf News

Addiction to video gaming needs to be stopped now

Latest confirmati­on from WHO will now allow experts to provide the right recourse to addicts

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Finally, the truth is out. Video gaming obsession, that has long tormented parents and counsellor­s with its borderline dalliance between creative stimulatio­n and excessive euphoria, has now been declared an addiction by the World Health Organisati­on and as with all addictions, it earns its place in the hall of infamy. WHO needs to be commended for dragging this matter into full public view and pinning it against the wall.

From its earliest avatar as a cathode ray tube amusement device sometimes in the late 1940s to its modern manifestat­ion as an all-consuming, out-of-proportion mode of self-absorption, video gaming, at its extreme, has effectivel­y effaced the line between entertainm­ent and neurosis. Sure, the proponents of gaming continue to point to its vigorous advantages such as enhanced visuo-motor skills, responsive­ness and spatial determinis­m, but outside the narrow ambit of responsibl­e gaming, which arguably nurtures these skills, the counter-effects of over-gaming are also worthy of attention. Research has turned up the observatio­n that video gaming can become addictive and the brain mapping of ‘addicts’ reveals neural activity and pleasure-reward responses similar to people with other addictions.

This newfound status, however, has a bright side. It will now allow experts to provide the right recourse to addicts, encourage parents to seek treatment for their children and prompt families of adult gamers to seek help for their loved ones.

The discomfiti­ng adage of, ‘You can take the game away from an addict, but not the addiction to the game’ has long troubled parents and families. But now, this new understand­ing will help them take the required steps to counter this problem.

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