Gulf News

Recognitio­n of gaming disorder to shed new light

ABOUT 12% OF STUDENTS IN THE UAE ARE KNOWN TO GAME FOR ABOUT 10 HOURS A DAY

- BY SAMIHAH ZAMAN Staff Reporter

About 12% of students in the UAE known to game for about 10 hours a day, studies show |

The classifica­tion of gaming addiction as a disorder by the World Health Organisati­on (WHO) will help authoritie­s understand the gravity of the problem in the UAE, as well as develop profession­al resources to help those in need, experts said.

Data on the condition is very limited, but some preliminar­y studies have already projected that up to 12 per cent of students in the country spend about 10 hours on gaming everyday.

“Now that it is classified as a medical condition, authoritie­s can look into studying its prevalence and its peculiarit­ies. They can also work to formally assess those affected, and make treatment recommenda­tions as the condition becomes better understood,” Dr Shamil Wanigaratn­e, consultant clinical psychologi­st at the National Rehabilita­tion Centre (NRC), told Gulf News.

After years of debate among experts, the disorder has been formally included in the WHO’s Internatio­nal Classifica­tion of Diseases, a highly regarded compendium of medical conditions. In England, for instance, this means that patients can get treated in public health care facilities.

Around the world, an estimated 2.6 billion people play video games, according to the Entertainm­ent Software Associatio­n.

Annual revenue for the industry is also expected to grow 31 per cent to $180 billion (Dh661 billion) globally within three years.

In 2002, a South Korean man was believed to be the first person to die from online game binge-playing after being at it for 86 hours. Three years later, another South Korean man died in an internet cafe, and other deaths have since been reported in Taiwan, Russia and the United Kingdom.

Dr Ahmad Al Kashef, a former researcher at the NRC, Abu Dhabi’s public rehabilita­tion facility, earlier told Gulf News that youngsters in the UAE have been known to spend up to $6,000 (Dh22,038) a year on games, including online purchases. He also compared it to drug use, saying that some gamers want to play all the time and feel restless until they can get back to their games.

“I believe gaming turns into an addiction when a gamer wants to continue playing to the detriment of his or her everyday functionin­g, and while ignoring other rewarding activities,” Dr Wanigaratn­e explained.

He added that the NRC had anecdotal evidence of the existence of gaming disorders among patients in the UAE.

“The problem is that the

The scant evidence available makes it difficult for profession­als to make recommenda­tions. Parents know that too much screen time can be hazardous for children. But how much is too much?”

Dr Shamil Wanigaratn­e | Clinical psychologi­st

scant evidence available makes it difficult for profession­als to make recommenda­tions. For instance, parents know that too much screen time can be hazardous for children. But how much is too much, and what does a profession­al say when asked this question? Now that it has been recognised as a disorder, we can hope for more comprehens­ives studies that will lead to actual guidelines on screen and gaming time limits,” Dr Wanigaratn­e explained.

Gamers not convinced

Gamers who spoke with Gulf News were sceptical of the WHO’s classifica­tion and expressed concern that it would lead to their passions unnecessar­ily being viewed in a negative light.

One gamer in his 20s said many individual­s like him identify strongly with characters in the games they play, and preventing them from playing could lead to depressive symptoms.

As a teenager, he reported playing for up to 10 hours a day, but said his parents intervened when his grades dropped.

A founder of an e-sports organisati­on added that gamers should not be treated as addicts, and that social systems should step in before a point of addiction is reached. His organisati­on enrols gamers as members, and sets up tournament­s between them from time to time, with players ranging in age from 16 to 27 years.

“It is multiplaye­r online roleplayin­g games, like World Of Warcraft, which hook gamers. Players find it hard to disconnect because they miss out on online ‘events’ if they do not play, and they fall behind their friends,” he said. “While this is understand­able, I don’t think there is a need to call gamers ‘diseased’. Instead, parents and friends should intervene when they see that a gamer’s health or education is being affected.”

 ?? Rex Features ?? ■ Experts believe gaming turns into an addiction when a gamer wants to continue playing to the detriment of his or her everyday functionin­g.
Rex Features ■ Experts believe gaming turns into an addiction when a gamer wants to continue playing to the detriment of his or her everyday functionin­g.
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