EA stock jumps as ‘Apex Legends’ scores a hit
be major positives if not fully transformative,’ Buckingham Research’s Matthew Harrigan wrote in a note to clients.
Harrigan applauds the pace at which the game has won over players, however, he notes conditions on Apex Legends activity may be oversold, and the victory is still ‘dwarfed’ by
base of approximately 200 million users.
Electronic Arts rallied to its biggest gain in nearly five years as the stock rose 16 per cent on Friday. Shares of Activision Blizzard Inc and GameStop Corp. were all lower, while Take-Two Interactive Software Inc edged higher to close the day.
Diving Deeper
Number of users
has attracted in 72 hours Approximate user base of published by Epic Games Inc
and investment management firm, said by phone.
Apex Legends — which Licouris credits as the first freeto-play battle royale from an AAA publisher — has ‘just taken over on Twitch,’ attracting the most viewers on the livestreaming video platform. ‘I’ve never seen this much spark of enthusiasm from a lot of gamers with a new game that comes out — especially a battle royale game,’ he said.
Apex Legends’ success was due in part to a lack of any technical glitches upon introduction. Respawn Entertainment LLC, a game development studio owned by EA, largely benefited from its strategy to release Apex Legends the same day the game was announced. The surprise release led some of the most popular streamers on Twitch to play the game right away, Licouris says.
The passion for video games has shifted with the evolution of E-sports. And Licouris believes Twitch is part of the reason ‘we’ve seen this big change in how people interact’ with them.
While Fortnite remains the behemoth in battle royale, given its cross-platform abilities, Electronic Arts has ‘all the right pieces in place. But now it’s about executing and making sure they don’t lose this advantage, Licouris said.