Gulf News

Rise of harassment influencer­s

What started as a break-up post morphed into Gamergate

- ■ Charlie Warzel, a New York Times Opinion writer at large, covers technology, media, politics and online extremism. BY CHARLIE WARZEL

On August 15, 2014, an angry 20-something ex-boyfriend published a 9,425-word screed and set in motion a series of vile events that changed the way we fight online. The post, which exhaustive­ly documented the last weeks of his break-up with the video game designer Zoe Quinn, was annotated and punctuated with screenshot­s of their private digital correspond­ence — emails, Facebook messages and texts detailing fights and rehashing sexual histories. It was a manic, all-caps rant made to go viral.

And it did. The ex-boyfriend’s claims were picked up by users on Reddit and 4chan and the abuse began. Quinn and her immediate family members were threatened. Her private informatio­n was exposed, including old nude photos from a past relationsh­ip. Chat rooms popped up to discuss the best ways to “ruin her life” and fantasise about elaborate ways of killing her.

Gamers and trolls on Reddit and 4chan seized on one point from the ex-boyfriend’s rant — a relationsh­ip Quinn had with a writer for the gaming site Kotaku — and quickly conjured a conspiracy theory that Quinn [granted favours to] gaming journalist­s in return for good coverage. It didn’t matter that the writer in question had never reviewed her games. This false premise of video game industry collusion spiralled into an online culture war, ensnaring female gaming critics like Anita Sarkeesian and other designers like Brianna Wu who would suffer months of relentless abuse on and offline. What started as a break-up post morphed into Gamergate: a leaderless harassment campaign to preserve white male internet culture, disguised as a referendum on journalism ethics and political correctnes­s, which ran amok.

Gamergate emerged during the internet’s shift from a largely anonymous or pseudonymo­us culture to one centred around personalit­y-driven influencer­s.

Harassment campaigns

Gamergate didn’t invent the tactics that were used. Anonymous accounts and online message boards led vile targeted harassment campaigns a decade before Quinn’s ex-boyfriend wrote the first words of his post. And, in the months leading up to Gamergate, news reports revealed an uptick of hoaxes and harassment campaigns, including some that impersonat­ed, silenced and intimidate­d women of colour.

Using fake Twitter accounts, 4chan users posed as “angry feminists” and got the hashtags #EndFathers­Day and #WhitesCant­BeRaped to trend globally. At a tech conference in 2013, in an incident called Donglegate, Adria Richards, a tech consultant and woman of colour, tweeted about a sexist joke uttered during a keynote speech. Her tweet went viral, and Richards was fired, doxxed, received death threats and had “images of her beheaded, or her face Photoshopp­ed onto the body of porn stars.”

“The energy and ideology of this movement weren’t new but Gamergate was when the movement evolved and the monster grew a voice box,” Whitney Phillips, an assistant professor at Syracuse who studies online harassment and media manipulati­on, told me. “All the anger, all the toxicity and fear of being replaced by a culture more focused on social justice — it all came together in a spectacula­rly awful way.”

Unlike its predecesso­rs, Gamergate jumped out of the obscure fever swamps of the internet and into mainstream consciousn­ess, in part because its arrival coincided with a peculiar online moment in which social media platforms were becoming more mainstream. People who were unfamiliar with the chaotic underbelly of internet culture could be easily tricked or manipulate­d by its worst actors.

To compound the problem, at the time Gamergate arrived, social media platforms were largely unmoderate­d free-for-alls. Twitter — with its 140 character limit, pseudonymo­us user names and real-time replies — became a magnet for trolls, who used hashtags and searches to monitor terms and flood unsuspecti­ng users with intimidati­ng messages. Media outlets, surveying the drama, wrote up the skirmishes, often uncritical­ly.

The big shift

Crucially, Gamergate emerged during the internet’s shift from a largely anonymous or pseudonymo­us culture to one centred around personalit­y-driven influencer­s. And, unlike previous abuse campaigns led by armies of unknown internet users, Gamergate attracted the attention of then-men’s rights bloggers like Mike Cernovich and Roosh V, rightwing political correctnes­s monitors like Christina Hoff Sommers and middling journalist­s like Milo Yiannopoul­os, then a writer for Breitbart.

“Gamergate really prototyped the rise of harassment influencer­s,” Phillips told me, arguing that the size and intensity of the controvers­y quickly attracted opportunis­ts who saw the conflict as a way to gain large followings stoking the culture war flames. In turn, these personalit­ies extended the conflict, highlighti­ng new controvers­ies. The fact that these influencer­s were real, identifiab­le people only further legitimise­d the event for its followers.

Steve Bannon, at the time Breitbart’s chairman, saw Gamergate as an opportunit­y to ignite a dormant, internet-native audience toward a focused and familiar cause: that feminism and social justice had spiralled out of control. “I realised Milo could connect with these kids right away,” Bannon told the journalist Joshua Green in 2017. “You can activate that army. They come in through Gamergate or whatever and then get turned onto politics and Trump.”

Breitbart’s coverage elevated Gamergate across a growing far-right media ecosystem, which drew attention from the mainstream press.

In the fall of 2014, a Deadspin writer, Kyle Wagner, prescientl­y declared that Gamergate was the future of the culture wars and that “the rhetorical weaponry and siegecraft of an internet comment section” would be “brought to bear on our culture, not just at the fringes but at the centre.”

Gamergate’s DNA is everywhere on the internet, and the ubiquity of Gamergate’s influence has even spawned a winking trope: Everything Is Gamergate. It’s evident in the way foreign actors use bot accounts to manipulate public sentiment, and in the way President Trump uses Twitter to rally his supporters around corporatio­ns (in defence of Home Depot; against Nike).

Recent right-wing furies over female Marvel characters and black Star Wars leads echo Gamergate’s breathless Reddit threads defending sexist tropes in video games as essential cultural pillars. Vivian James, Gamergate’s unofficial cartoon mascot — a 4chan-created drawing of a stereotypi­cal female gamer — was deployed with the same darkly ironic winking nods as the alt-right’s Pepe the Frog. The logs of Gamergate chat rooms, with their anonymous plots to terrorise women, look like a precursor to the chat servers where, in 2016, armies of Trump supporters giddily shared the best strategies to flood the internet with vulgar memes.

And, of course, there’s Gamergate’s supposed central premise — bigotry disguised as media criticism — which lives on in Trump’s continued attacks on the press as the “enemy of the people.”

Gamergate wasn’t the birth of a brand-new culture war, it was a rallying cry. And its trollish successes in intimidati­ng women, deceiving clueless brands and picking up mainstream coverage taught a once-dormant subculture powerful lessons about manipulati­ng audiences and manufactur­ing outrage. Five years on, no lesson feels more prescient than the fact that its supposed central premise — a broad reckoning regarding journalist­ic ethics in video games — was based on an easily (and frequently) debunked lie.

Gamergate is occasional­ly framed as a battle for the soul of the internet between a diverse, progressiv­e set and an angry collection of white males who feel displaced. And it is that, too. But its most powerful legacy is as proof of concept of how to wage a post-truth informatio­n war.

The lesson of Gamergate — the one we feel reverberat­ing throughout our politics every day in 2019 — is that there’s a sinister power afforded to those brazen enough to construct their own false realities and foist them on others.

 ??  ??
 ?? Ador T. Bustamante © Gulf News ??
Ador T. Bustamante © Gulf News

Newspapers in English

Newspapers from United Arab Emirates