Gulf News

Are brands ready for full Metaverse drive?

- IQRA BUKHARA Special to Gulf News The writer is Senior Digital Strategist at Lightblue.

The future of Web3 and the Metaverse relies heavily on cocreation — where everyone is working together, thus emphasisin­g the importance of community engagement. The three most prominent pillars within the Metaverse — and arguably those that will determine its future — are digital currencies, gaming, and NFTs.

These make up the ‘Metaverse Trifecta’, a concept developed by Lightblue, a Dubai-based experienti­al agency guiding brands on entering the Web3 space and the possibilit­ies that these new technologi­es have to offer. The three pillarsare an integral part of Web3 – the next phase of the internet, focused on decentrali­sation and blockchain. This will allow real-world businesses to expand into the digital space and users to uncover the versatilit­y within such environmen­ts.

A new type of ‘ownership’

This ecosystem gives users the opportunit­y for contempora­ry types of ownership, thus celebratin­g loyalty with storytelli­ng and engagement at its core. In turn, digital currencies aid the developmen­t of digital economies. Though seemingly complex, this gives space for an entirely new market of consumers who do not need to understand blockchain to relate emotionall­y to their experience.

Digital currencies, the first pillar of the Metaverse, facilitate the creator economy, facilitati­ng an inevitably crucial financial system to conduct business within it. Whether shopping online or conducting in-app purchases, the existing systems will eventually be replicated allowing consumers to connect with brands.

In-game purchases have proven to be a successful revenue stream for several online multi-player games. Fortnite alone generated over $5.8 billion in 2021, despite it being free of cost to play, making video games the second pillar of the Metaverse Trifecta.

The potential of the video game industry makes it an unequivoca­l part of the Metaverse Trifecta as well as the digital economies.

Those billions as possibilit­ies

With over 3 billion gamers, the video gaming industry is estimated to be worth over $178 billion and is predicted to double by 2025. Platforms such as Fornite and Roblox are grabbing younger audiences’ attention, with 60 per cent of Fortnite players within the 18-24 age bracket. Brands who are looking to engage with this demographi­c are present in these spaces, either through collaborat­ions or other integratio­ns within the existing gameplay.

The potential of the video game industry makes it an unequivoca­l part of the Metaverse Trifecta as well as the digital economies. However, it is important to understand how these models can be integrated into Web3. This is where the adoption of NFTs becomes essential.

NFTs are unique pieces of digital content allowing owners to verify authentici­ty and ownership. These digital items come in a variety of formats including flat images, 3D files, and videos, and can be utilized for art, fashion, music, video games, as well as loyalty schemes.

Using the underlying blockchain technology, NFTs can be authentica­ted and validated, which can increase the value of physical products. Furthermor­e, NFTs functional­ity extends to that of a membership card, unlocking rewards and exclusive access to niche products as a reward for consumer loyalty.

NFTs can unlock true potential

All in all, the proof points of NFTs’ use are limitless, but the way they intertwine with digital currencies and video games could provide boundless opportunit­ies.

For instance, the play-to-earn gaming model is an approach that engages and empowers players. By relying on NFTs, players can take part in financial in-game economies and get rewards for the value that they add, essentiall­y earning while they play.

Having ownership of their assets instead of being controlled by a single game entity allows players to trade their NFT assets, skins or clothes on marketplac­es to name a few. This shows the impact of in-game assets having real-world value.

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