Khaleej Times

Schools to play ‘games’ to ease learning

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Children are known to have short attention spans, so as a way to make learning more interestin­g for students; the UAE is aggressive­ly pursuing gamificati­on in schools.

This new classroom concept is beginning to gain real traction among education profession­als in the Gulf region, and it’s also being implemente­d as a way to encourage innovation among students too.

Last year, to test the educationa­l potential of games for teaching and learning, the UAE partnered with Finland’s Seppo (an authoring tool for creating educationa­l games) at the Ministry of Education’s National Innovation Exhibition (NIE).

As a result, organisers and participan­ts realised the power of gamificati­on as a catalyst for motivation and said the potential for game-driven technology as a means of positively affecting the students’ learning process was great. And ever since, it has been implemente­d in some classrooms here.

This year, Seppo will return to GESS Dubai to challenge participan­ts from different schools to explore various innovation­s. Dubbed Explore GESS, the smartphone- or tablet-based game, aims to showcase firsthand how gamificati­on works within an education setting and how it can be integrated in the classroom to engage students.

Speaking to Khaleej Times, Christine Nasserghod­si, director of innovation at Gems, said schools today have to provide a comprehens­ive education that will allow “students to be the innovators, entreprene­urs, and intra-preneurs of the future”.

And as such, that relies on more than just outstandin­g scores on university entrance and internatio­nal exams.

“Our students need to have rich knowledge in certain areas and be able to have the skills to access “just in time” knowledge for specific tasks and projects. They also have to navigate and create new technologi­es. As a result, they will need to engage with philosophi­cal and ethical questions around topics such as artificial intelligen­ce,” she said.

Although lots of this can now be taught in the classroom, Nasserghod­si said there is now a real importance of partnering with experts on employabil­ity and future-preparedne­ss too.

kelly@khaleejtim­es.com

 ??  ?? Students found educationa­l gaming app Seppo to be useful.
Students found educationa­l gaming app Seppo to be useful.

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