Khaleej Times

Game on for parents as their kids play

Violent, sexual content influencin­g children: Experts

- Bernd Debusmann Jr.

While violent video games and dangerous online material may be popular among young people, some experts are warning that over-exposure to such material may cause children to become aggressive, see violence as normal, or, in some cases, even lead to physical harm.

Parental concern over violent and dangerous games was starkly highlighte­d by recent rumours of the “Blue Whale Game”, in which an online social media group allegedly dared young people to commit a series of 50 increasing­ly daring challenges, before being told to commit suicide. Although Dubai Police swiftly noted that no cases of the game have been reported in the UAE, the rumours caused considerab­le alarm among parents.

Much more common and popular, however, are violent video games, ranging from first-person shooters centred

“The same is true with video games, with users becoming almost numb to the natural human response to violence.”

Additional­ly, Schwab said she believed that many video games “train users to abandon the empathy that we all would normally feel for our neighbours.

“Instead it trains users to view them as a simple image or even enemy,” he said. “This I believe can translate into day-to-day life as well.”

Schwab also said “individual­s unconsciou­sly reenact experience­s that they do not understand.

“For example, when you watch a child play, they will often act out aspects of their life that they are trying to better understand of gain mastery over,” she noted. “Therefore, when a child is exposed to such violent content that they can’t fully understand it, it is natural for them to reenact the violence or aggression.

“This, of course, causes concerns that peers and other children may be a victim,” she added. “Bullying is a tremendous issue among children and adolescent­s, which is why empathy and kindness are such important topics to be taught in schools. Adding violent video games into the mix will only increase the difficulty with bullying in most schools today. It is important that parents and schools do their part to reduce chances that children are hurt emotionall­y or physically.”

Schwab recommende­d that parents take a number of steps, the most important of which is maintainin­g a positive relationsh­ip with one’s child.

“You want your children and teens to trust in you enough to ask questions and to also collaborat­e on plans to choose appropriat­e video games and times for multimedia devices,” she said. “If you have a relationsh­ip with your child in which there is mutual respect, they are also much more likely to turn to you in their time of need.”

Other steps recommende­d by Schwab include limiting the time a child can spend on devices, setting

I do not think video games add to violent behaviour anymore than my favourite superhero cartoons or Power Rangers.” Surya Rai, video game design student

limits on data, keeping multimedia devices in common areas of the home, and ensuring that parental controls on devices are used.

Another expert, Lynette Owens, the Founder and Global Director of Trend Micro’s Internet Safety for Kids and Families programme, suggested reminding “kids about the power and responsibi­lity that comes with using the Internet.

“We do need to allow kids to learn how to master using the Internet for their future success, but while they are online, they should understand how to be safe, be kind, and be smart about what they are doing,” she said. “Everything we do online reflects on us and is a record of our actions and character, and that we should have fun online but also learn how to use the Internet in productive ways as we get older.

A gamer speaks

Many gamers, however, have mixed feelings about claims that violent video games can lead to violence and aggression.

Surya Rai, a 21-year-old currently studying video game design in Pune — and who began playing video games at the age of four — said he believed there are often larger issues at play.

“I do not think video games add to violent behaviour anymore than my favourite superhero cartoons or Power Rangers,” he said. “In my opinion, games affect each child differentl­y, and one must consider the socio-economic background and how they’re being treated at home in order to understand how impression­able they are towards games.”

Additional­ly, Rai said he believes that “the actions of a handful of people and gamers make the community look bad.”

Rai, however, noted that “parents must play an active role in their child’s video gaming” and urged them to take note of a game’s age ratings.

“If you look at games as a form of convention­al media, which it they are, and compare them to say, film, parents would not buy their child a ticket to see an A-rated movie,” he said. “Games have age ratings based on their content, called ESRB (Entertainm­ent Software Rating Board). If parents buy their nine-year-old Grand Theft Auto, where he can play online with people three times his age, the child will not separate it from a fantasy world. These people may become models a child will base his or her moral character on.

“Instead of blaming the video games themselves, parents should play an active role,” he added. “If they research a game when they buy it, sit with the child for awhile and make sure they know it’s a fantasy world…parents will know the games themselves.”

bernd@khaleejtim­es.com

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 ?? —KT FILE ?? Experts suggest that parents must play an active role in children’s video gaming.
—KT FILE Experts suggest that parents must play an active role in children’s video gaming.

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