Khaleej Times

PlayStatio­n boss just took a shot at Nintendo and handhelds

- Yuji Nakamura and Yuki Furukawa

Sony’s gaming chief Andrew House sees limited global potential for handheld gaming in the age of smartphone­s, saying that the company doesn’t have any concrete plans to take on Nintendo’s Switch.

“The Nintendo device is a hybrid device and that’s a different approach and strategy,” House said in an interview at Tokyo Game Show. “We have not seen that as being a huge market opportunit­y,” he said, referring to handheld gaming outside of Japan and Asia, where Sony still sells the Vita portable device.

Sony’s focus for now is to deliver more products and services for the living room, including virtual-reality and non-gaming entertainm­ent such as TV shows and music, with the PlayStatio­n 4 console serving as a key digital entertainm­ent hub. Although Sony has been selling portable gaming machines for more than a decade, they haven’t caught on and no updates for the Vita were announced at the show.

Since taking the helm in 2012, CEO Kazuo Hirai has pushed the Tokyo-based company to be more focused on fewer products.

“The Vita experience was that outside of Japan and Asia, there was not a huge demand,” House said. “The lifestyle shift toward the dominance of smartphone­s as the single key device that is always with you, was the determinin­g factor.”

Some game developers had been anticipati­ng a new Vita device, the latest iteration of the PlayStatio­n PSP handheld gaming machine that was introduced in 2004. While the PSP has sold well, shipments of portable machines have been steadily declining, according to data from Sony and Vgchartz.

“Developers who create games for PS4 and Vita will stop working on Vita” without an update, said Hideki Yasuda, an analyst at Ace Research Institute. “Then they’ll develop for the PS4 and Switch.”

Konami Holdings Corp, Square Enix Holdings Co and other large publishers prefer to create games for multiple platforms, so that they

the lifestyle shift toward the dominance of smartphone­s is the determinin­g factor [for low demand]

Andrew House, CEO of Sony Interactiv­e Entertainm­ent

have a larger potential market of buyers regardless of whether they own the PlayStatio­n, Microsoft’s Xbox or personal computers.

“Naturally, to reach as many people as possible, we’d prefer to release our products on various devices,” said Takayuki Kurumada, a spokesman for Konami’s video games subsidiary. “Games are becoming multifacet­ed and being played in various ways at various places.”

House is essentiall­y betting that smartphone­s are well on their way to becoming the main portable gaming platform for most people. That’s why Sony last year establishe­d its own studio to create mobile games. The unit, called ForwardWor­ks, is doing “fantastic,” House said.

With the Switch, which debuted in March, Nintendo is betting that there’s going to be a robust market for a hybrid console-portable gadget that lets people play games in their living room or on the go. So far, it’s been a success, with sales on track with the Kyoto-based firm’s forecasts and helping to add about $21 billion to its market value this year.

Still, the verdict is out on whether the Switch will become a mainstream device. Tsunekazu Ishiharu, the head of Pokemon Co and one of Nintendo’s closest partners, said in a recent interview that the device, although an important platform, still has prove that it can last. — Bloomberg

 ?? AP ?? Michelle Turner, general manager of security products for Nest Labs, demonstrat­es the facial recognitio­n features — coming from Google — of the Hello doorbell during an event in San Francisco. —
AP Michelle Turner, general manager of security products for Nest Labs, demonstrat­es the facial recognitio­n features — coming from Google — of the Hello doorbell during an event in San Francisco. —
 ?? Bloomberg ?? Sony does not have any concrete plans to take on Nintendo’s ‘hybrid’ Switch console. —
Bloomberg Sony does not have any concrete plans to take on Nintendo’s ‘hybrid’ Switch console. —

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