The National - News

In today’s classroom a penalty is a reward

Projectors linked to Ipads provide extra incentives to learn

- Roberta Pennington

ABU DHABI // The old elephant stamp no longer cuts it as a reward for good work in the classroom.

These days, with the integratio­n of technology into school rooms, pupils can expect more lights, bells and whistles for correct answers.

And at Al Ittihad National Private School, that is exactly what they get.

With interactiv­e projectors linked to their Ipads, school learning is a whole new ball game.

“Good job. You earned two points and the chance for a free penalty kick for another bonus point,” the speakers declare after one pupil touches on the right maths answer.

The screen turns into a scene from a football video game and the boy franticall­y taps to shoot a ball past the goalie. The bonus point is in the net.

“It’s a really fun way for children to be able to practise their skills,” said Nicole Louw, a Grade 3 teacher at the American-curriculum Khalifa City school. “Increased interest equals increased learning.” This academic year, the school installed the projectors in each classroom – from kindergart­en to Grade 12 – to promote “smart” learning.

All pupils in certain classes have to own an iPad, the screens of which can be mirrored by the new projectors.

“It’s a lot of fun for the kids. It’s basically like learning and gaming at the same time. So everybody wins,” says kindergart­en teacher Saira Elahi. Hanan Hasan, the head of technology and developmen­t at the school, says: “It makes students more engaged with the enhanced experience and expands and enriches the content of the learning.”

ABU DHABI // Years ago, children would be rewarded with a gold star sticker for their academic achievemen­t. These days, however, even the old pat on the back has gone digital.

Take a typical elementary class at Al Ittihad National Private School, for example. A boy is called to the front of the class to solve a maths problem. The question on the whiteboard reads: “How do you make a 6?”

When the student taps his finger on the correct answer ( 13 minus 7), the board flashes the words “Good job! You earned two points and the chance for a free penalty kick for another bonus point”.

The board shows a scene from a football video game, prompting the boy to franticall­y tap to shoot a ball past a goalkeeper into the net on the board. The class of boys erupts in cheers as the pupil scores. How about that for positive reinforcem­ent?

“It’s a really fun way for children to be able to practise their skills,” said Nicole Louw, a Grade 3 teacher at the Khalifa City school. “Increased interest equals increased learning.”

This academic year, the American-curriculum school installed interactiv­e projectors in each classroom from kindergart­en to Grade 12 to promote “smart” learning.

The Epson projector can transform any flat surface into an interactiv­e workspace where the tap of a fingertip or felt-tip pen works the same way as the click of a mouse. The idea is not so much to digitise existing texts or project static images on to a board, than it is to enhance traditiona­l textbook teaching with technology that engages pupils in new ways of learning. The school also adopted an iPad programme that requires all pupils in certain classes to own an iPad for classroom learning. Since the new projectors can mirror the screen from any of the students’ Ipads, there are many opportunit­ies for collaborat­ive learning, teachers say.

Kindergart­en teacher Saira Elahi uses an app on the iPad to question her pupils on concepts they have learnt that week. When the quiz is announced, the class buzzes with excitement. A video game-like melody plays over the projector’s sound system as the five-year-olds and six-year-olds log into their Kahoot app.

“OK, are you ready?” Ms Elahi asks the class. “Yeah!” they shout enthusiast­ically. The first of six questions pops up on the screen at the front of the class. The music broadcast over the class takes on a game show-like tempo as the pupils select the answer on their Ipads. At the end of 20 seconds the sound of a gong signals that time is up.

Immediatel­y, the results are shown on the screen and the 12 pupils who answered correctly shout with pride. A scoreboard shows a list of the pupils’ names and the points they have accumulate­d.

“It’s a great way to close out the chapter’s assessment and just make sure they understand the subjects, what we learnt for the week, for the month,” Ms Elahi said. “It’s a lot of fun for the children. It’s basically like learning and gaming at the same time. So everybody wins.”

The trick is to ensure that fun is balanced with meaningful learning, said Hanan Hasan, the school’s head of technology and developmen­t.

“At the end of the day, we need to reach our objectives,” she said. “We don’t want the teachers and students to play with technology and forget about the learning process.”

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 ?? Delores Johnson / ?? Al Ittihad National Private School uses interactiv­e projector images as teaching tools.
Delores Johnson / Al Ittihad National Private School uses interactiv­e projector images as teaching tools.
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