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How ‘Call of Duty’ conquered our consoles

▶ With more revenue than the ‘Harry Potter’ and ‘James Bond’ films put together, the ‘Call of Duty’ franchise proves gaming is king, writes Michael Coetzee

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Can you think of an entertainm­ent juggernaut bigger than the Star Wars films? From 1976’s Star Wars to this year’s Solo:

A Star Wars Story, they have brought in global box office revenues of just under $9.5 billion (Dh35bn).

It’s impossible to find anything comparable in the world of music, where the top-earning act of last year, according to Billboard, was Irish band U2, with $54.4 million. But look to a younger form of entertainm­ent – video games – and finding a Star Wars-beater becomes easier.

The Call of Duty (CoD) franchise, which started with an eponymous 2003 release, reached game sale revenues of $16bn after the release of last year’s CoD: WWII. The latest game in the series, CoD: Black

Ops 4, released last Friday, is likely to add another billion dollars to that figure, and most likely more. To put this into perspectiv­e, that’s more than the Harry Potter and James

Bond franchises have made over the course of their existence in terms of film revenue – put together.

For those of a certain age, video games undoubtedl­y have greater cultural impact than most other forms of media. And you don’t need to actually play games like CoD or

Fortnite to be counted among this group – according to mediakix, almost 15 million people watch other people playing games via live-streaming service Twitch every day. The YouTube channel with the most subscriber­s – 66.7 million – belongs to Swedish gamer Felix “PewDiePie” Kjellberg. He earned $15m in 2016 alone simply via videos of himself playing games while providing commentary.

It can all seem a little strange to the uninitiate­d. Why will tens of millions of people miss out on sleep over the coming weeks and months to play Black Ops 4?

First-person shooter (FPS) games like the games in the

CoD franchise are probably one of the easiest genres to understand, even for those who have never played a game. As the name suggests, you play it from a first-person view. You see what the character you are embodying sees, which in this case, of course, includes the realistica­lly modelled gun you’re holding in front of you (developers even go to the trouble to record the sounds of the actual guns firing to make the experience as realistic as possible).

Pull the trigger on your controller and the gun fires. There’s something visceral about the whole experience, especially when you find yourself in the middle of a large firefight on a map that recreates a realistic real-life battle zone. It all becomes even more exciting when you’re playing not against computer-controlled enemies but against other players. The sounds and the sights might be realistic, but the gameplay is anything but. This is because the experience is meant to be fun before anything else. Die, and you return – or respawn – a few seconds later. This may be war, but it’s not hell.

The original CoD breathed new life into the genre in 2003 and practicall­y defined the modern FPS with 2007’s

CoD 4: Modern Warfare. Every FPS game released since has either incorporat­ed features introduced by Modern Warfare or defined itself in opposition to these. But 15 years is a long time to stay fresh and relevant, and today it is CoD that finds itself looking to others for inspiratio­n.

PlayerUnkn­own’s Battlegrou­nds burst on to the scene last year, refining and taking mainstream what has become known as the battle royale subgenre. It quickly became a bestseller and set a record for the most concurrent players – three million – on PC gaming platform Steam.

Epic Games quickly added a battle royale mode to its recently released game Fortnite, which has become synonymous with the genre and has infiltrate­d popular culture to the point where top footballer­s are doing Fortnite dances to celebrate scoring goals.

It should not have come as much of a surprise, then, when it was announced that this year’s CoD would come with its own battle royale mode, called Blackout. But the biggest change was that the publisher, Activision, and developer, Treyarch, decided to, for the first time, eschew a single-player campaign to focus entirely on Blackout and the various other, traditiona­l multiplaye­r modes that CoD is famous for.

Reaction from the series’s dedicated fanbase was mixed. It’s fair to say that gamers can be a very passionate group, and when you combine this passion with the anonymity of social media and the sort of mob behaviour this seems to engender, things can get out of control very quickly. Someone who knows this all too well is Treyarch community manager Robert Smith. Dealing with the opinions, advice and complaints of the social media masses is no easy task, but Smith puts a positive spin on it. “We always listen to feedback, be it positive or negative,” he tells The National. “All of the feedback contribute­s to make the game better for the most amount of gamers possible. Negative comments are as valuable as positive ones, and we share all of them with the design teams.”

He says it was important for Treyarch to bring its own voice to the battle royale chorus. “We told ourselves that we

We always listen to feedback, be it positive or negative. All of the feedback contribute­s to make the game better ROBERT SMITH Community manager, Treyarch

would consider a battle royale mode only if we could make it our own and feel distinctly Call of Duty, and most importantl­y, uniquely Black Ops,” he says.

“Everything from the setting, the gameplay and the combat had to embody that vision. Inspiratio­n comes from everywhere, but we believe we’ve got something special for fans with Blackout.”

The CoD franchise and the Black Ops games in particular have a very strong following in the UAE and the region, and have become an integral part of gaming culture here.

And it’s a growing – and valuable – region for publishers and developers. The UAE

contribute­d $281m to global gaming revenues last year, according to games analytics company Newzoo. The Mena region as a whole was responsibl­e for $4bn.

“We value our local community,” Michelle Rouhof, Activision vice president for the Middle East, Central and Eastern Europe and Benelux tells The National.

“Year over year we aim at delivering a constantly improved player experience which started with the introducti­on of the Arabic localisati­on in CoD: Advanced Warfare and progressed with constant communicat­ions in Arabic on our official accounts on YouTube, Facebook and recently on Instagram.” It’s an investment that’s paid dividends: during the beta test of the new Blackout mode last month, Al Ittihad FC star Jamal Bajandouh did a livestream with Saudi YouTuber oPillZ, who has almost 1.8m subscriber­s to his Arabic-language channel. It’s the sort of organic marketing that can’t be bought from or designed by agencies.

And the cultural and economic impact of video games is only set to grow, even more so in the Middle East than in some other regions, especially because so much of the population is young.

In some quarters, famous game streamers are bigger

celebritie­s than Hollywood actors, and for many becoming a profession­al gamer has replaced the dream of being a profession­al footballer.

It’s fair to say that if you know nothing at all about gaming, you’re essentiall­y cut off from understand­ing what’s become an important aspect of life for many people, and a common experience that draws people around the world together.

The first three Black Ops games have a player count of 200m, and together they have logged 15bn hours of gameplay. If you’ve never picked up a controller, you’re likely to find yourself in an ever-shrinking minority.

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 ?? Activision and Treyarch; Christophe­r Pike / The National ?? Top left, stills of Blackout mode, ‘Black Ops 4’; top, Seraph in ‘Black Ops 4’; above, gamers in Dubai in 2013
Activision and Treyarch; Christophe­r Pike / The National Top left, stills of Blackout mode, ‘Black Ops 4’; top, Seraph in ‘Black Ops 4’; above, gamers in Dubai in 2013
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