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The Netflix of gaming gets closer as Microsoft looks up to the cloud

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Video games are following television and music into the cloud, with console-quality play on its way to becoming a streaming service as easy to access as Netflix or Spotify. Computing power in data centres and in devices from television­s to smartphone­s has surged as streaming technology has advanced. This has provided the tools necessary to break blockbuste­r titles out from the confines of consoles or personal computers. During a recent Microsoft earnings call, chief executive Satya Nadella said the keenly anticipate­d X Cloud video game streaming service was in its “early days” but was excited by the prospect of giving players access to games on all kinds of internet-linked devices. “Most critical is having a platform where gamers are already there,” Nadella said, noting booming revenue from its Xbox console unit. “I am most excited about the core [Xbox] community and content we have. I think that is what even gives us permission to think about streaming.” Video game titan Electronic Arts this week laid out a vision of streaming video games enhanced with artificial intelligen­ce to create “living, breathing worlds that constantly evolve”. EA, maker of the popular Battlefiel­d and Fifa game franchises, has more than 1,000 employees working on a platform to harness the power of cloud computing and artificial intelligen­ce in a game service hosted on the California­based company’s servers, according to chief technology officer Ken Moss. The effort is called “Project Atlas.”

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