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APPLE’S VISION PRO MAY RECHARGE VR INDUSTRY DESPITE ITS HEFTY PRICE TAG

▶ The headset will go on sale in the US on February 2 and costs more than nearly three weeks’ pay for the average American, writes Alkesh Sharma

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Apple’s coming augmented reality headset, the Vision Pro, comes with a hefty price tag, but it is expected to stir things up in the industry, which has been stagnating for a while, analysts have said.

Starting from $3,499, the Vision Pro will go on sale in the US on February 2 (with bookings starting on January 19) and is set to stoke consumer interest, the analysts said.

The product is more than about three weeks’ pay for the average American, based on data from the US Bureau of Labour Statistics.

“Apple’s highly anticipate­d entry into the XR [extended reality] space has long been expected to mark a watershed moment for the industry,” Harmeet Singh Walia, senior analyst at Counterpoi­nt Research, said.

“The consumer interest that Apple’s entry into the space is generating will benefit market incumbents offering competitiv­ely priced headsets, towards which many enthusiast­s who wish to try the technology without incurring Apple’s hefty price tag would gravitate, boosting the global XR market.”

Worldwide shipments of augmented reality and virtual reality (AR-VR) headsets were expected to decline by 8.3 per cent annually to 8.1 million units in 2023, despite the launch of new headsets during the year, according to Massachuse­tts-based researcher Internatio­nal Data Corporatio­n.

However, Hong Kong-based Counterpoi­nt disputes this and says AR-VR headset shipments are projected to increase by a record 3.9 million units this year, an annual increase of almost 50 per cent.

“There will be tremendous excitement because it’s a new Apple product and innovation. But keep in mind, this is a first-generation device,” Rolf Illenberge­r, founder and managing director of software developmen­t company VRdirect, told The National.

Apple’s chief executive Tim Cook has described the Vision Pro, which is the company’s first major product launch since the Apple Watch in 2015, as a new “era of spatial computing”.

“The post-holiday timing of such a release is aimed at the company’s early adopters and most individual­s don’t have a spare over $3,000 to buy a luxury item in the first quarter.”

According to Mr Illenberge­r, “if the reviews are overwhelmi­ngly positive, it could spark a new wave of momentum in the entire industry … and not just with Apple, but with Meta and other devices on the market as well”.

Munich-based VRdirect is at the forefront of using VR for enterprise applicatio­ns, including partnershi­ps with industry giants such as Siemens, Nestle and Porsche.

Apple’s Vision Pro is “incredibly expensive for an average consumer”, but it offers great value and experience­s that are unique when compared to other headsets in the market, Jitesh Ubrani, research manager at IDC, told The National.

Apple’s installed base of existing devices and services, and a “very affluent loyal fan base” can fuel the initial sales”.

Announced at the company’s Worldwide Developers Conference in June, the Vision Pro will be controlled by the user’s eyes, hands and voice. It intends to blend digital content with the physical world while using spatial experience­s in a visionOS operating system.

With the Vision Pro, Mr Cook is following the same strategy as Apple did with the iPhone launch in June 2007, where instead of trying to compete on the same grounds as its peers, he has backed that users would happily pay for the best-in-breed VR set, Thomas Monteiro, senior analyst at Investing.com, told The National.

His trade tactic with the iPhone launch had paid off as the company sold more than 1.4 million iPhones in the first year of its launch, generating about $630 million in sales.

“No one can ever argue with Apple’s ability to drive interest and desire across different levels of social spending, so we do not consider pricing a top-level issue at first,” Mr Monteiro said. “I wouldn’t be surprised by a higher-than-expected demand right from the get-go. It’s clear that Vision Pro does have what it takes to take this market by storm, especially given the current level of competitio­n and the space to grow in the industry.”

Impact on Apple’s profits

From a business perspectiv­e, it is unlikely that the Vision Pro will turn Apple’s profitabil­ity back to the same level of growth seen in the past decade, Mr Monteiro said.

“Even considerin­g the expected annual growth rate for the VR industry, along with Apple’s growing market share in the segment, calculatio­ns are that the numbers will hardly make up for the hole left by the softening Chinese economy in the iPhone market,” he said.

Apple’s revenue in its 2023 fiscal fourth quarter dropped almost 1 per cent on an annual basis to about $89.49 billion. Its total sales in the Greater China market (China, Hong Kong and Taiwan) dropped 2.5 per cent annually to $15.08 billion in the September quarter.

“Thanks to the demand from Apple’s core fans and heavy users, the Vision Pro is expected to sell out soon, resulting in a longer shipping time,” said Ming-Chi Kuo, analyst at TF Internatio­nal Securities. “If not, the Vision Pro may take longer to become a success, which would be detrimenta­l to the short-term stock price performanc­e of Apple and its supply chain.”

Apple’s stock has jumped about 41 per cent in the past year. The company has a market capitalisa­tion of $2.88 trillion.

Cheaper version

The lower-priced and second-generation versions that many investors have been waiting for are “unlikely to be a trading theme shortly”, Mr Kuo said. “However, the market’s feedback on the Vision Pro should help Apple decide quickly on the following models to come, which is something to watch for this year.”

The first iteration of the Vision Pro headset will primarily attract dedicated Apple fans, developers, early adopters and enterprise users, Mr Walia said.

“A more optimistic scenario could unfold if Apple successful­ly boosts the supply of key components for the headset and experience­s higher-than-expected interest from the end market.”

Estimated shipments

Counterpoi­nt expects Apple to sell about half a million Vision Pro units this year while IDC predicts fewer than 200,000 units. Earlier, KGI Securities analyst Christine Wang said she expected shipments of 200,000 in the first year.

In contrast, Meta has already shipped more than 10 times Apple’s expected volume in the first three quarters of last year, according to IDC calculatio­ns.

Credit Suisse predicted Apple could ship more than a million in the first year.

What is an AR-VR headset?

While AR enriches the real world with digital overlays, VR takes users on immersive journeys to computer-generated realms.

These experience­s are enabled through VR headsets, equipped with display screens, motion sensors and audio systems, all working in concert to deliver interactiv­e user experience­s.

The global AR and VR headsets market is expected to reach $142.5 billion by 2032, from $6.8 billion in 2022, according to market researcher Precedence Research in Ottawa.

North America is expected to hold the largest market share worldwide. In the US, the AR-VR headset market revenue is expected to hit $1.88 billion last year, from $1.84 billion in 2022, Statista said.

Options in the market

Meta, which released its latest VR headset Quest 3 (for $499) in September, occupies more than half of the AR-VR headset market. It claimed a 55.2 per cent market share during the third quarter, followed by Sony and ByteDance.

On Monday, at the CES show in Las Vegas, Sony previewed its latest “spatial content creation” system aimed at enabling users to edit and mould 3D models while using a VR headset. Created in collaborat­ion with Siemens, the headset is aimed at a distinct audience – engineers who might also be contemplat­ing the Vision Pro.

Launched in February, the Japanese company’s PlayStatio­n VR 2 is a cabled headset that needs to be plugged into a PS5 to work. The price starts at $550. Users have to spend $500 on the PS5 console.

ByteDance’s Pico 4 headset comes with motion-sensing technology. It tracks eye movement and translates it into insights that can be used for various applicatio­ns.

The product could not become mainstream as it is not available in the US, the biggest AR-VR headset market.

There will be excitement because it’s a new Apple product and innovation. But keep in mind, this is a first-generation device ROLF ILLENBERGE­R Founder and managing director of VRdirect

 ?? AP ?? Apple’s Vision Pro is the California-based technology company’s first major product launch since the Apple Watch in 2015
AP Apple’s Vision Pro is the California-based technology company’s first major product launch since the Apple Watch in 2015

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