Get cracking - the Big Fix Up needs you!
THE wait is nearly over for Wallace and Gromit’s latest adventure – a trip into the world of augmented reality in which Bristol takes centre stage.
And as part of the fun the Post is running a cartoon strip every day - today it’s part 7, above.
The Big Fix Up is a mixture of a story and a game. It’s an app that turns phones into a window into
Wallace and Gromit’s world as players help the beloved duo travel around Bristol fixing broken contraptions across the city.
Players from around the UK, and eventually the world, will be brought to Bristol via their phones as they help the pair with missions such as repairing the famous rocket from A Grand Day Out or fixing malfunctioning techno clothes from The Wrong Trousers and many, many more.
The free app, which launches in
January, follows Wallace and Gromit as their new business Spick & Spanners wins a contract to clean and fix the whole of Bristol.
Along the way, they bump into a host of new characters with famous voices including a pie magnate and wannabe Bristol mayor, a coder, a journalist and a robot.
Characters are played by muchloved actors and personalities including Jim Carter, Miriam Margolyes, Isy Suttie and Joe Sugg, with Wallace being voiced by Ben
Whitehead. The adventure unfolds in real-time over several weeks and can be played without leaving home. There’s animation, character phone calls and a combination of augmented and mixed reality in which you see the real world on your phone with Wallace and Gromit contraptions overlaid on top of it.
The new augmented adventure has been created by award-winning animation studio Aardman, and Fictioneers: a consortium of
British companies including Potato, Sugar Creative and Tiny Rebel Games, with research support from the University of South Wales, and backed by funding from UK Research & Innovation.
The Big Fix Up also forms part of Boundless Creativity, a campaign by the Arts and Humanities Research Council that explores the impact of lockdown on culture and the creative economy, and how culture and the creative industries can thrive in a digital age.