Caernarfon Herald

A blast from the past

OLD SCHOOL RULES AND GAMEPLAY MAKE THIS HOMAGE TO DONKEY KONG A REAL RETRO TREAT

- CHERYL MULLIN

CASTLE KONG

(PEGI 3) Switch ★★★★★

THERE was a time in the dim and distant past when gaming was about one thing – the high score.

There were no trophies to collect, no achievemen­ts to unlock, and no loot you had to spend half your life grinding through meaningles­s tasks for.

It was purely about the quest for points – and getting your name in glowing lights at the top of that leaderboar­d.

Cue Castle Kong, developer Drowning Monkeys’ homage to one of the greatest platformer­s ever made – Donkey Kong.

But this is not for the faint of heart, for not only are the graphics and the gameplay kicking it old school, so are the rules.

One ‘coin’ gets you three lives, after which you’re dead and you have to start all over again – something the gaming masochist in me just loves.

There are 22 levels to tackle over four stages – each more fiendish than the last – with the ultimate goal of reaching the kill screen, and freeing PrincessGi­rl from the clutches of BaronMan.

The opening chiptune music made my heart soar, less so the three goes it took for me to get PauperBoy through the first level, as the dastardly archer kept picking me off.

While Castle Kong has been lovingly made to capture the essence of all that made Donkey Kong great, Drowning Monkeys has also been sure to include some 21st century improvemen­ts. You get a choice of visual modes – arcade or widescreen (which I kept kidding myself would make the game easier), and PauperBoy can scale the ladders with his trusty picthfork.

For a ‘simple’ platformer, each stage has been richly designed.

From beautiful roses climbing the Castle walls, to stained glass windows and tapestries in the Throne Room, to the terrifying looking accessorie­s hanging in the Kitchen – attention to detail has been paid.

The deceptivel­y basic gameplay sees PauperBoy climbing ladders, leaping over gaps and wielding his pitchfork – which acts much like Mario’s hammer – to defend against oncoming obstacles. But beware, every time you strike an object you lose your weapon, so choose your battles wisely.

He’s pretty responsive too, with none of the frustratin­g lag you’d expect in older games – the many, many times I found myself getting killed was through user error.

PauperBoy faces off with some adorable villains, from the arrow and cannonball firing archers, to trusty knights, a pie-throwing chef, and cute-but-deadly ‘flame ghosts’ which are spewed from a magical chandelier in the Baron’s Throne Room.

For those who like a serious challenge, there’s a contest running until May 25, which sees cash prizes for the 10 players with the highest scores (for more details, visit drowningmo­nkeys.com/tournament).

Castle Kong feels comforting­ly familiar, like buying the supermarke­t brand of your favourite chocolate bar. And while its challengin­g gameplay and retro feel will appeal to a certain type of gamer, frustratio­n can quickly set in causing others to walk away.

■ Buy it: £5.99 from nintendo.co.uk/

 ??  ?? Castle Kong captures the essence of what made Donkey Kong great
Castle Kong captures the essence of what made Donkey Kong great
 ??  ?? Gameplay is deceptivel­y basic but with only three lives, Castle Kong isn’t easy
Gameplay is deceptivel­y basic but with only three lives, Castle Kong isn’t easy
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