VOLKSWAGEN GOLF MkIII
The Golf MkIII is generally considered to be something of a retrograde step after the MkII, but a few choice modifications can bring back the earlier car’s spark. Here’s how to do it…
The Golf MkIII proved to be VW’s proverbial ‘difficult third album’. While it was a good car in most respects, it fell short as a driver’s car. Its low values, however – especially when compared to the MkI and MkII – makes it look like an attractive choice for anyone looking to modify.
This is all the better, because modifying the MkIII allows you to address its two notable drawbacks – its slightly stodgy handling and a lack of performance in all but the 16v and VR6.
All models benefit from lowered suspension, and having been a favourite of the generation, you will that find many MkIIIs have had already this done. Remember, however, that most set-ups are adjustable, so ‘lowered’ doesn’t have to mean ‘scraping every speed bump’ – a 10mm drop will improve handling but be hard to spot, visually.
When looking to improve the performance of non-halo models, values of MkIIIs are so depressed that it simply isn’t worth tuning the 1.4 and 1.8 petrol models; you’re much better off simply buying a GTI. The great advantage of VW’s tendency for cross-platforming comes to the fore here, though, because it’s possible to fit pretty much any VAG four-cylinder or V6 engine, with only wiring presenting a challenge on the later engines. This is an appealing option for 1.4 and 1.8 MkIIIs, which can be bought for well under £1000.
From 1993 on, the TDI (which shouldn’t be confused with the much slower TD) offered 90bhp, and shouldn’t be overlooked by modifiers. These engines can be tuned fairly easily, benefitting from enlarged injectors and ECU remaps to make for an ultimate milemunching Golf.