Coventry Telegraph

Familiarit­y a strong point

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GHOST Recon has enjoyed quite an evolution since it first landed back in the early Noughties. A solid, military simulator, what was starting to become a paint-by-numbers actioner, took a step up in 2017 with the release of Wildlands.

Under developmen­t from a new studio, Ubisoft, the franchise’s 10th outing was the first to feature an open world environmen­t. And while Wildlands was a much needed breath of fresh air for the series, it did manage to incur the wrath of the entire country of Bolivia, thanks to its offensive portrayal as a violent, lawless, drug-state.

Lessons learned, and Ubisoft has set Breakpoint in fictional Auroa, a remote Archipelag­o in the Pacific Ocean. Auroa, owned by Silicon Valley types Skell Tech, has fallen in to the hands of The Wolves, former Ghosts led by the charismati­c Colonel Walker.

Walker, portrayed by Punisher and Walking Dead star Jon Bernthal, is the absolute stand-out of the game delivering a Brando-esque, Apocalypse Now, level performanc­e.

His monologues are mesmerisin­g, and thank God, because as the game progressed I needed something to shake off the strong sense of déjà vu. Auroa has myriad environmen­ts to explore from lush forests to snowy mountains – it’s an open world of gargantuan proportion­s that’s lots of fun to run, fly and drive across.

The loot and shoot system has been streamline­d, with your character Nomad automatica­lly collecting items, from ammo and health packs, to useful plants. Gaining your first skill point prompts you to choose a classsteal­th-specialist panther, sharpshoot­er, field medic or assault. In co-op you’ll now find yourself grouped with complement­ary classes, so you’ll no longer find yourself with three other sharpshoot­ers.

Perhaps the biggest shake-up comes in the single player game, where you are no longer part of a team, you’re a lone fighter in a strange land.

Once you’ve sat through the barrage of tutorials, cutscenes and exposition, you are free to take on any of the missions dotted around the Auroa map.

Colour coded to show main and side missions, investigat­ions or faction quests, arriving at your destinatio­n triggers a familiar process – collect clue, speak to person, fight to the death, and continue ad nauseum until you can return to base and unlock your achievemen­t.

To be fair, the excellent ‘exploratio­n mode’ – borrowed straight from Assassin’s Creed Odyssey – removes the waypoints, giving you more of a rough approximat­ion of the area where an objective is located. Being allowed to use your investigat­ive skills is really refreshing, and I found it to be a strength of Breakpoint’s.

What isn’t a plus point however are the microtrans­actions which have been liberally sprinkled throughout the game.

The scourge of modern gaming, even before the game was released much of the hype surroundin­g it was about the wealth of purchasabl­e content you’d be able to buy: new character classes, raids, episodic content, live events, and much more.

There were rightly concerns that you could bypass the game’s grinding process, purchasing heavy weaponry from the outset for an unfair advantage in combat.

Many feared the game would become pay-to-win – a fear Ubisoft was quick to address and, as you would expect, dismiss.

That being said, I’m a little over 20 hours in to the game and have chosen to ignore the store.

I haven’t found myself prompted, or even tempted to put my hand in my pocket – and I have progressed strongly, and steadily through the missions.

There is still a very, very long way to go with Breakpoint – gameplay wise I’ve barely scratched the surface. But what I’ve found has been solid. Yes, the story is a little lacking, and yes, the gameplay feels very familiar – but then so does my favourite jumper, and I go back to that time and again because I know what I’m getting – reliable, dependable fun.

■ Bargain buy: £43.99 from 365games.co.uk

 ??  ?? Breakpoint is set in fictional Auroa, a remote Archipelag­o in the Pacific Ocean
Breakpoint is set in fictional Auroa, a remote Archipelag­o in the Pacific Ocean
 ??  ?? The exploratio­n mode is excellent
The exploratio­n mode is excellent

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