Coventry Telegraph

Controller to help disabled

- By LAURA HARTLEY News Reporter

THIS is the incredible new technology which has been used to create video game controller­s for people with disabiliti­es.

Students at CU Coventry in their third year were tasked with designing a controller to help users with a specific disability such as an amputee or someone with motor neurone disease.

Several different designs of controller­s were used at the event to play several retro games including versions of Pacman, Pong and Snake.

As part of a third-year project, students were tasked to design a controller to help users with a specific disability such as an amputee or someone with motor neurone disease. One pair of students, Dan Castle and Edi Gutmanis, designed a ‘glove’ controller aimed at people undergoing rehabilita­tion after having a prosthetic hand fitted.

They showed what their glove - which senses movement and accelerati­on - was capable of by using it to control the avatar in Pacman.

Dan said: “The glove is designed to help people with a newly-attached prosthetic hand get used to its movement.

“Through playing video games and getting better and better scores, users will be able to objectivel­y see how much better they are at using their new hand. Playing video games also helps patients’ mental health in the short and long-term - someone who may have lost a hand or arm in an accident may have suffered severe psychologi­cal trauma.

“Enabling these patients to enjoy video gaming through having a specialise­d controller has multiple benefits.”

And a trio of students, Lucimara Manuel, Belgique Mendy and Khadijah Nasser, invented a controller which can sense tilting movements designed for people who have lost movement in their legs or lower body. Belgique said: “Our controller can be attached to the hand, torso or even the head so it can be used for people with a range of mobility issues. It can sense movement in three dimensions, so it’s fully compatible with a variety of games.

“It was challengin­g to make, but we’re really pleased with the results. We loved seeing everyone try out our controller and having fun by trying to get a high score.”

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