Daily Mail

Why video gaming is now a major industry

- by Lucy White

HAVING video game leagues in the olympics may seem like heresy to sports fans. But with the Paris 2024 olympic organisers said to be ‘in deep talks’ about including esports in the world’s oldest sporting tournament, it could soon be a reality. Esports is essentiall­y competitiv­e video game playing.

Watching millennial­s play Fifa or shooting games against each other may sound tedious, but it’s big business.

Tens of thousands of fans at big stadiums watch their favourite players or teams use their con- soles to battle against each other in a digital world. Waiting in the wings are patient young technology companies ready to serve the gamers’ and viewers’ needs, hoping to cash in on what could be a multi-billion-pound industry.

Investors who put their money in the right place could do well. Technology consulting firm Activate thinks that by 2020, 70m people will watch an esports final, more than the number watching the American profession­al baseball, soccer, and hockey finals.

In less than two years, esports could have more viewers than any other sporting tournament other than the American football league NFL, the US’s Syracuse University forecasts.

Meanwhile data firm Newzoo is predicting it will rise from being a £440m global industry last year to a £1.2bn giant by 2020.

Chris Ford, a fund manager with Smith & Williamson, said: ‘Gaming has gone from a pastime that was ghettoised in the bedrooms of teenage boys, to the mainstream. For example, there’s a lot more female engagement now.’

What exactly is behind this rise is less clear. developmen­ts in internet speed, graphics technologi­es and gaming capabiliti­es are partly to credit.

But Garry Cook, the executive chairman of esports competitio­n organiser Gfinity, thinks the lure of esports for young people – the majority of viewers and players – goes deeper. He said: ‘We are in the middle of a cultural revolution and it’s driven by human curiosity. People want to know who these kids are and why they got so much better at playing these games than anyone else.

‘Children in my day would play football, but it’s much more accessible to get into esports than becoming a pro footballer and there are fewer barriers to entry.’

It also proves incredibly lucrative for some players. Last year, 25-year-old German national Kuro Takhasomi was the best-paid competitor, earning £2.9m.

For anyone less dextrous behind a console, investing in esports could be a more sensible option.

Many big names are outside the UK. US games publisher Activision Blizzard has a market value of £41.5bn, while French competitor Ubisoft is worth £9.6bn.

Ford notes that graphics companies are also a key component – US listed Nvidia, which produces the graphics cards, is worth £ 121bn. But there are niches where UK companies are making their names.

Keywords Studios is an outsourcin­g business to help create and support the games. Boss Andrew day said: ‘ Events management companies, tournament organisers and venue operators themselves like Madison Square Gardens, and Wembley Arena in London, will certainly benefit.’

Ford thinks traditiona­l media companies who jump on the bandwagon will reap rewards, as advertiser­s looking to reach millennial­s sponsor events. Just this month, pizza group domino’s stumped up to get its adverts in Gfinity’s leagues, which have featured on BBC Three and BT Sport.

Then there’s the gambling firms. The Syracuse research showed that esports fans are more than twice as likely to gamble as the general population, and now sports betting is being deregulate­d in the US, a new market could be cracked open.

The big break is likely to come in the 2022 Asian Games, where players will be on a mainstream stage for the first time. After that, esports’ rise could be meteoric.

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