CRYPTIC CLUES
ACROSS
1 Time to jump (6) 4 Not good at needing money (4) 7 We’re off to get a jug (4) 8 Idea of negative charged particle (6) 9 Ask hoarsely for a file (4) 10 Part of ammunition (4) 12 Affair of bag (4) 14 Not even peculiar (3) 16 Wonder inside drawer (3) 17 A great many lost out (4) 20 Regarded as part of the play, say (4) 23 Left atmosphere in burrow (4) 24 Pay to get comfortable (6) 25 New mode of building (4) 26 Secures site badly (4) 27 Sailor to achieve his aim (6)
DOWN
1 Wines develop strength (5) 2 Tear off at speed (4) 3 Clever person dropped one class (5) 4 Creature of superiority (4) 5 Speaker finds gold by a hill (6) 6 Quick to knock with identification (5) 11 Unfortunately sent home (4) 13 Tablets get intelligent (4) 15 Strange desire to live (6) 16 Distribute a toll differently (5) 18 Start playing notes (5) 19 Complain at broken table (5) 21 God of the roses (4) 22 Party animal (4)