SLIME AND SLIME AGAIN

PRE­PARE TO MEET SLIMER 2.0

Empire (UK) - - CINEMAS -

“If I saw a Ghost­busters re­boot, there are a bunch of things I’d be re­ally bummed about if they didn’t show up,” says Paul Feig. “So we’ve put them in, but we’ve given them our own spin.” Hence the new Ecto-1: not the fa­mous Miller Me­teor 1959 Cadil­lac, but a ’93 Caddy Fleet­wood hearse. The pro­ton packs are jazzed up (check out that psy­choki­netic energy sink!). The jump­suits now have hot-orange pip­ing. And most ex­cit­ingly of all, cin­ema’s greed­i­est ghost is now even uglier.

“We have six ef­fects houses work­ing on the movie, and the thing all of them wanted to do was Slimer,” says VFX su­per­vi­sor Peter Travers. In the end the cov­eted job went to Sony Pic­tures Image­works and MPC. “When we started re­search we re­alised that he’s amor­phous — even within the first movie there are mul­ti­ple pup­pets that look rad­i­cally dif­fer­ent — which gave us free rein to make him a lit­tle grosser. We’ve added ran­dom bits of hair in weird places, like he’s an old per­son. And we’ve added a bunch of goopy slime to him, just pour­ing off his arms. I mean, he is called Slimer.”

Orig­i­nally in­spired by John Belushi, for the first two films the toothy, gib­ber­ing, potato-shaped blob was achieved largely with pup­pets. The new movie com­bines old tech­nol­ogy (a fully ar­tic­u­lated Slimer was built and op­er­ated by Ghost­busters vet­eran Rick Laz­zarini) with new (CG aug­men­ta­tion) to cre­ate the most dis­gust­ing and de­ranged ver­sion yet.

“The guy is a loose can­non,” says Travers. “I think that’s where we’ve pushed the per­for­mance: he’s just not men­tally there, he’s crazy, he’s com­pletely un­pre­dictable. You can stuff five emo­tions into a twosec­ond shot.”

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