Empire (UK)

Dark Souls III

NOW 30 PER CENT LIGHTER

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NOW PC, PS4, XBOX ONE ROM THE Doomladen opening to its final, nightmaris­h boss, Dark Souls III is an oppressive, grim experience that will see you butchered by harmless-looking trash mobs and crushed to bloody ruin by hulking, story-high behemoths. And Dark Souls fans wouldn’t have it any other way.

Risen from an ancient grave, you set out to hack and slash your way through Lothric, a dying land where humanity’s works have been reduced to ash and embers. Your aim is to defeat the Lords Of Cinder in an effort to restore the Flame Of Life. As ever with this series, the baffling lore is secondary to the struggle, whereby you gradually explore the city’s crumbling majesty while engaging in battles with a menagerie of unholy minions.

Souls’ particular brand of thirdperso­n combat has always been its biggest strength and this offers a keen evolution, with new character types, weapons and spells. The more flexible character creation opens the game up to varied play styles, although many of the more nuanced classes will only shine in the hands of seasoned players.

But while the challenge is significan­t, Dark Souls III isn’t nearly as tough as its infamous predecesso­rs. And when difficulty is an integral part of the series’ appeal (integral even to the real-world mythology surroundin­g the games), that’s both a blessing and a curse.

It’s never easy, but it is more forgiving, making it more accessible to players who have been tempted by the series but deterred by its reputation. For instance, weapons now have Battle Arts: more powerful attacks made available when using a two-handed grip, making melee battles more akin to magical ones. These feel like a direct concession to newcomers, a kind of failsafe attack — ‘unleash in case of Yhorm Of The Profaned Capital’. Defeat major enemies and you’ll glow with the embers they leave behind, boosting both health and power.

Even the most skilled players will still die, frequently, and progressio­n demands a fanatical memorisati­on of enemy positions, attack patterns, boss strategies and more. But the changes in Dark Souls III, while mechanical improvemen­ts of the overall game, seem to have placed the lure of a bigger audience above the army of masochisti­c loyalists that built the game’s legend. MATT KAMEN

 ??  ?? Dual attack: Academy
Assassin and Herald Of White join forces to battle The Dancer Of
The Boreal Valley. Praising the sun in the medieval kingdom of Lothric. Telltale Games’ series
of spin-offs continues with everyone’s favourite urban samurai in...
Dual attack: Academy Assassin and Herald Of White join forces to battle The Dancer Of The Boreal Valley. Praising the sun in the medieval kingdom of Lothric. Telltale Games’ series of spin-offs continues with everyone’s favourite urban samurai in...

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