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ADVANTAGE ASTON

Chris Goodwin and Matt Becker are the men defining how the new breed of Aston Martins drive. We get their take on the latest Vantage (driven on page 42) and the upcoming Valkyrie hypercar

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ASTON MARTIN’S HEAD OF vehicle dynamics, Matt Becker, has become one of Britain’s most highly regarded car engineers, and deservedly so. Having learnt his trade at Lotus for 26 years – much of that under the watchful eye of his dad, the late great Roger – Becker left to join Aston in 2015, shortly after Andy Palmer took control, and hasn’t had a moment to spare since.

He now commands a 250-strong team, and the new Vantage is very much his first Aston. Becker explains: ‘Although the Vantage shares quite a lot of its fundamenta­l components with the DB11, I’d say the majority of the dynamic characteri­stics of the car are down to me – particular­ly in terms of the suspension kinematics, the compliance targets we set, the steering feel, the sound, the tuning of the car: the way it drives, essentiall­y.’

So is he confident the Vantage is the best car in its class? ‘ Yeah, I’m confident we’ve made the best car,’ he says, albeit in an endearingl­y self-conscious sort of way.

‘Obviously we got a 911 GTS in for comparison,’ he elaborates, ‘and I think it’s a very good car. But I don’t think it has a particular­ly playful nature, whereas I think our car has a more fun and playful side to its personalit­y. A 911 is quite a serious car, if you know what I mean.’

Agreed, yes, but it’s also a rather good one overall, surely, and not exactly dull to drive, either?

‘ Yes, but I don’t think it’s a car you’d slide around in particular­ly often and have fun with in that way,’ says Becker. ‘ We’ve set the Vantage up to allow you to do just that, to have more fun with it.

‘And the other thing we’ve done differentl­y [to Porsche] is the sound tuning. The 911 GTS is actually quite muted in its sound character, whereas we’ve tried to introduce a much more audible character for the Vantage, to give you more drama.’

Arguably the biggest challenge Becker and his team faced was the Vantage’s mass. Truth is it weighs around 200kg more than a 911. It must have been a mighty hurdle?

‘The 911 is a lighter car,’ he admits, ‘and this has been quite hard to work against. But I do think we’ve ended up with a car that’s more fun and more dramatic to drive, with better steering feel, too.’

So is it a track weapon as well, given that it features a new Track mode?

‘We did lots of miles on and around the Nürburgrin­g in it, and at Nardò and other circuits, and I’m confident that it does work really well on a track, any track.’

One aspect of Becker’s job that has intrigued me since he joined Aston is whether he struggled going from making mid-engined cars to front-engined cars.

‘No,’ he says. ‘A big part of my role at Lotus was on the engineerin­g consultanc­y side, and that involved driving all sorts of cars, in all sorts of configurat­ions, for all sorts of clients. Although there are certain physics involved with different layouts, I think the fundamenta­l approach is the same with any car.’

In that case, what are the characteri­stics that define the way an Aston Martin drives from now on under Becker – and to an extent Chris Goodwin, as well?

‘Things like brake pedal characteri­stics, throttle characteri­stics, steering feel, sound, ride compliance – all these things need to be consistent across all our cars from now on to make them feel consistent to one another, even though the Valkyrie will be out there in the stratosphe­re compared with our core products,’ says Becker. ‘They all still need to have the same consistenc­y of response to make them feel like an Aston Martin.’

Interestin­gly, admits Becker, this hasn’t really happened before at Aston Martin, not to such a fine degree. ‘ Vantage is the first car where everything has come together like this in such detail, and I think it shows. But that’s the way it’ll be with all our cars from now on.’

No excuses then, Matt…

The 911 is a very good car. But I think our car has a more playful side to its personalit­y

IT WAS AN ANNOUNCEME­NT THAT sent a tangible shockwave through the high-performanc­e car industry. Just before Christmas 2017, Chris Goodwin, who everyone thought was a ‘lifer’ at Mclaren, having been at the heart of its road car developmen­t since the the MP4-12C, announced he was packing his bags in Woking and joining Aston Martin instead. One question: why? ‘I’m here because Adrian Newey called me a few months ago, in the summer of last year actually, and he lured me in,’ explains Goodwin of his decision to relocate to Gaydon. ‘Then I got another call from Andy Palmer a month or so later and he lured me in even further. And the big draw for me was the Valkyrie: both versions – road and track.

‘So that’s what I’m here for at the moment,’ he says, ‘because it represents a one-off opportunit­y. There will only ever be one first road car from Adrian, and that’s why I gave up what I did because, for me, this is a unique project. It’ll only ever happen once – although, of course, it’s not the only reason why I left where I’d been for the last 20 years. Eventually I’ll get involved with all sorts of other projects at Aston Martin.

‘But for the time being – for quite a while, in fact! – it’s all about the Valkyrie for me.’

So has there been any crossover yet with the burgeoning range of cars being designed and engineered by Aston, such as the new Vantage or the forthcomin­g all-ev Lagondas? ‘Not much, not yet,’ he says, admitting that he’s only spent limited time in a Vantage at Nardò.

But what there has been already is a fair bit of informatio­n sharing between what Goodwin is doing in the simulator at the Valkyrie HQ in Milton Keynes (where the Aston Martin Red Bull Racing F1 team is based) and what Matt Becker and his team are doing back at the factory. The developmen­t of the Valkyrie may be all virtual at the moment, but Becker admits it is already providing some benefits to the future developmen­t of the regular road cars.

There won’t be a running Valkyrie prototype until Q3 this year at the earliest. Not that this has prevented Goodwin from lapping the likes of Silverston­e, Spa, Monaco, Barcelona, Suzuka and Pau already, and in minute detail, in the simulator. And the lap times are apparently quite wild.

‘The performanc­e of the base car, so not the track version, is massively quicker than any other road car I’ve ever experience­d,’ says Goodwin. ‘And if you then extrapolat­e that all the way through to the track car, with less weight, on slick tyres and with even more aero, well maybe you can imagine where it’s going. Except, you can’t really, because that’s how much further we’re pushing it.’

The bottom line is, the Valkyrie will be in another league from anything, anywhere, at any price, says Goodwin – assuming his experience­s of it in the simulator translate to the road. And there’s no reason to believe they won’t.

‘The simulator gives us a massively clear idea of where the car is right now, and it’ll allow us to hit the ground running when the first prototypes start being driven later this year,’ says Goodwin. ‘And we’re already in a pretty incredible place.’

Given the kind of road cars he’s been involved with in the past, and judging by the slightly crazed expression that comes into his eyes whenever he’s talking about the car, its design, its intended usability – ‘it will be super-driveable’ – plus its ‘incredible’ performanc­e, it’s clear that Chris Goodwin is rather excited about the Valkyrie. Both versions.

Then again, why else would he have given up what was considered one of the best jobs in the entire industry?

There will only ever be one first road car from Adrian, and that’s why I gave up what I did

 ??  ?? Matt Becker Chief Engineer
Matt Becker Chief Engineer
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 ??  ?? Test Driver Chris Goodwin
Test Driver Chris Goodwin

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