iPad&iPhone user

The secrets of the iPhone 7’s GPU

Agam Shah gets under the hood of Apple’s latest handset

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Users have praised the performanc­e of Apple’s A10 Fusion chip in the iPhone 7, but its underlying graphics architectu­re may not be so new after all.

The GPU in the iPhone 7 uses a custom version of the PowerVR GT7600 GPU, which is based on the same graphics processor architectu­re as in last year’s iPhone 6s and 6s Plus, according to an analysis by The Linley Group, which specialize­s in semiconduc­tors.

Apple has claimed that the A10 Fusion CPU is two times faster than its predecesso­r, the A9, and

the GPU about 50 percent faster. Benchmarki­ng has revealed a mixed bag for A10 Fusion GPU’s performanc­e, according to the analyst firm. Some benchmarks supported Apple’s GPU performanc­e gain claims, and others fell way off. But the high levels of GPU performanc­e are only temporary.

The big problem is Apple’s GPU can’t sustain its peak performanc­e for long without concerns of overheatin­g, Linley Gwennap, founder and principal analyst at Linley Group, said in a research note recently.

Apple has been amassing in-house graphics experts to improve the GPU technology in mobile devices. Apple made tweaks in the PowerVR GT7600 GPU architectu­re, which it licensed from Imaginatio­n Technologi­es, to improve performanc­e.

Gwennap estimates Apple increased clock speed by 50 percent to get those performanc­e gains. The custom Apple GPU blows away competitor­s when operating at peak speed, but it can’t sustain that performanc­e. “We believe the iPhone 7, to avoid overheatin­g, throttles back from its top GPU speed after a minute or less, preventing it from achieving a high score for all users,” he said.

The A10 Fusion GPU has six cores and operates at around 900MHz. It cranks up the frequency to reach peak speed.

The next advance in Apple’s GPUs would be to adopt the architectu­re underlying Imaginatio­n’s next-generation PowerVR Series8 GPU Family. Imaginatio­n has released PowerVR Series8XE GPUs for low-cost devices but hasn’t released a high-performanc­e successor, which in theory would be based on the same architectu­re.

That raises questions about how Apple will proceed with its next custom GPU. The underlying PowerVR Series8 architectu­re has many structural changes from its predecesso­r, the Series7. Series8 is tuned for VR and other emerging applicatio­ns, and it supports the latest APIs like Vulkan. Apple has shown no interest yet in Vulkan, which is becoming a standard in game developmen­t.

Linley Group placed the Adreno 530 GPU in Qualcomm’s Snapdragon 820 ahead of the Apple’s latest GPU in overall size, power efficiency, and performanc­e metrics.

The size of the chip is an important metric because it “controls both cost and power, so Adreno’s efficiency edge should benefit both customers and end users,” Gwennap said.

David Kanter, an analyst for Real World Technologi­es, also detailed some advances in Apple’s GPU on his website. The tweaks differenti­ate Apple GPUs from generic PowerVR GPU designs. Apple formerly licensed generic PowerVR designs for earlier A-series chips until it started tweaking the underlying architectu­re that defines those GPUs.

Apple’s tweaks ensure the A10 Fusion GPU can calculate faster and also ensures harmony with Apple’s Metal API, which brings better special effects and visuals to the company’s iPhones, iPads, Macs, and Apple TV. The A10 Fusion GPU offers superior 16-bit floating-point performanc­e and data conversion functions. The company also uses a custom shader compiler and graphics driver.

“The proprietar­y design enables Apple to deliver best-in-class performanc­e for graphics, and other

tasks that use the GPU, such as image processing and machine learning,” Kanter wrote.

Apple is trying to make a GPU that works best with its hardware and software, much like it has done with its CPU, Kanter said. It’s taken tighter control of its entire product stack, and customizin­g the GPU was the next logical step. This benefits users, who get a better gaming and graphics experience.

Benchmark results vary depending on the test performed, and device-specific tweaks may not measure well. But as a graphics architectu­re, PowerVR is falling out of favour to mobile device makers, and Apple’s tweaks to the underlying chip design may ultimately hold the key to the architectu­re’s future.

Apple previously was in talks to acquire Imaginatio­n Technologi­es, but the negotiatio­ns went nowhere.

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