Macworld

How Apple has made creatives happy again

Neil Bennett looks at why creatives are celebratin­g after WWDC

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For many creative pros, Apple has lost its way over the past few years. While always innovating in interestin­g ways, its core products for us – the Mac, in desktop and laptop forms – lacked the performanc­e or usefulness of PC rivals. Its groundbrea­king forms like the iPad Pro could only do so much for us – fantastic for sketching and developing ideas but unable to allow us to take a project to completion (unless you’re a illustrato­r using ProCreate, perhaps).

There appeared to be a focus on slightness and grace over performanc­e – targeting those who liked the appearance of creativity in their business or personal lives, rather than providing for the needs of those of us for whom creativity is core to what we do.

But that appears to be about to change, if the line-up of products demonstrat­ed at Apple’s WWDC keynote is anything to go by. Even the minor updates tell their own story: Apple added the latest generation of Intel Core processors – 7th-generation ‘Kaby Lake’ chips, fellow codename nerds – to the new MacBook Pro shortly after Dell and HP did similar to create the Precision 5520 and ZBook Studio G4, rather than lagging up to a year behind as it had in previous years.

While Apple has largely just updated the MacBook Pro in line with its rivals, it’s pushing things forward in one area: graphics. The next version of macOS (High Sierra) will support external graphics – and demoed a external-hard-drive-looking box from Sonnet that connects via Thunderbol­t 3 and houses a AMD Radeon RX 580 graphics card. This is an officially ‘VR Ready’ card, and Apple is offering the box for VR developers.

If you want to create VR experience­s on a PC laptop, you’ll have to look to one of Dell or HP’s huge 17in laptops – though you could argue that lugging a 15in MacBook Pro and an external graphics box around is even more of a pain.

New chips, new iMacs

The new ‘Kaby Lake’ iMac also arrives just behind Dell’s brand new Precision AIO 5720 and ahead of any ‘7th-generation’ upgrade to HP’s Z1 G2 all-in-one

workstatio­n – proving that you don’t need a PC for the best of what’s available across chip, memory, storage, graphics and display in a single shell. Those at the highest-end may be disappoint­ed by the lack of Xeon processors and ECC RAM – but this is coming in December with the iMac Pro. That might seem like a long time away, but that’s because the Xeon chips that Apple is putting inside iMac Pros aren’t the same as those used by Dell and HP for their all-in-ones.

The Precision AIO 5720 and Z1 G2 both use ‘mobile’ Xeon chips – i.e. processors designed to be used by laptops, which have two or four processing units (cores) per chip. This is usual for all-in-ones – Apple uses mobile Core processors in the standard iMacs. But the iMac Pro will have desktop Xeons with 8-, 10-, or 18 cores per chip – which won’t be available from Intel until later this year (with new branding like credit cards).

You don’t need to use Xeon chips for that number of cores – Intel recently announced Core i9 chips with just those amount of core – but the difference in performanc­e between mobile chips and desktop chips is marked when you’re working with multithrea­ded applicatio­ns that really use all those cores. You’ll really see it in areas like video and animation, but you’ll even see some benefits in the likes of Photoshop from a 8-core chip over a 4-core one. The 18-core Xeon sounds super-powerful but this is likely just a big number that sounds impressive during keynotes and in marketing materials. Chips with high-numbers of cores have low clock speeds – so are actually less powerful in most creative apps (it’s different for servers). For example, the ‘best’ current Xeon chip for

workstatio­ns is the 12-core, 3GHz Xeon E5-2687W – whereas the 18-core E5-2695 runs at 2.1GHz.

What you do get from Xeon processors is greater reliabilit­y, including from ECC (error-correcting code) RAM – so you’ll have fewer crashes, especially if you do long renders on your computer rather than a server or online service.

The iMac Pro will be followed by a new Mac Pro – which could be just a ‘headless’ iMac Pro so you can choose your own monitor, or a full-spec dual-processor beast. Unlike Core chips, Xeon processors can used in pairs – as seen inside top-spec workstatio­ns like the Dell Precision T7620 or HP Z840. These are just for the most demanding of video-editing, VFX and animation tasks. And that’s where Apple faces another issue – hardly anyone uses Macs for those tasks.

The iMac and MacBook Pro are incredibly popular with profession­al graphic and digital designers using

tools from InDesign to Sketch, illustrato­rs across the mediums and forms, and motion graphics and CG artists and animators using the likes of Cinema 4D and After Effects. But large VFX and animation houses have pretty much standardiz­ed on Linux outside of the art department – with medium-sized companies and smaller ones creating high-end work in the likes of Maya or Nuke favouring Linux or Windows (with the same caveat). Video editors have largely switched to PC as Premiere Pro has usurped both Avid and Final Cut over the past couple of decades.

The high-end is unlikely to be tempted to move to Apple – they’re more interested in replacing powerful desktops with thin clients and datacentre­s – and the mid-range is also a tricky sell. Instead, the new Mac Pro – and the iMac Pro to some extent – may serve primarily to show the majority of designers and artists that Apple can indeed build the biggest and the best, even if what you’ll ultimately end up buying is more a modestly specified and price iMac or MacBook Pro.

A need to draw

What would likely be more useful than a new Mac Pro for the majority of profession­al creatives is for Apple to look again at how we interact with our Macs. The company has told us it’s firmly against touchscree­ns on computers – citing the muscle strain of using a touchscree­n laptop – but there are many situations where the finger or pen are superior to a trackpad or mouse. Sketching on Microsoft’s Surface Pro in Photoshop that you can quickly work up in the full app. Editing video or page layouts in a cramped train seat

on a Dell 5510. Drawing on a Surface Studio in the drafting table position.

The company essentiall­y killed off its main attempt at touch innovation – the MacBook Pro’s Touch Bar – when it failed to release a keyboard for the new iMac with a similar feature at WWDC. Without a big number of users with access to a Touch Bar, few software developers will add support for it to their apps.

We’d love to see Apple’s take on the Surface Pro, or the Surface Studio, on Wacom’s MobileStud­io Pro – or something truly innovative.

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